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  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    You are missing a bit on fatigue. you could get 0 exp for jobs after a bit. It wasn't just the opposite of rested. It could lock you out of earning any EXP whatsoever after a while leveling, after making it prohibitively inefficient first.
    Which differs, per job, from rested exp only in terms of scaling.

    Let's say we remove both fatigue and rested exp entirely, leaving only that fatigued/unrested baseline. How many hours/at-level-kills' worth of experience should it take a job to reach the level cap?

    Now we add that pre-fatigued/rested state. If the base were the same, the two would likewise be effectively identical. Both are finite. The only difference is that the bonus "rested" exp is spent all one job and the bonus of "not yet fatigued" is spent on each.

    If the goal is to extend/gate the time it takes to level a single job, the two leveling experiences remain identical for single-job levelers, while fatigue pushes ahead for multi-levelers. If the goal is to extend/gate the time it takes to level a few jobs, then "rested" tends to be faster in getting a single job to cap and "fatigue" tends to be faster in getting a few jobs to cap.

    That's it. All that fundamentally changes is a shift in what is incentivized between single-leveling and multi-leveling. The rest is just turning the knob on the base exp acquisition rate relative to what's required to reach cap.


    Hot take perhaps, but I preferred when we were a bit more incentivized to multi-level. The later "Additional Actions" were a muddled and disappointing half-measure, but lower MSQ experience and lower experience required per level, etc., would certainly go a decent way, just as retuning the base exp rates while retaining the old fatigue system would have before, especially since you generated margin against fatigue continuously instead of only when in rest areas, allowing time spent on other jobs not to detract from leveling efficiency on others.


    Note: Both systems had the Armory Bonus.
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    Last edited by Shurrikhan; 10-27-2022 at 09:30 AM.