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  1. #1
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,643
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    A lot of people don't like how casual the content can be, but if they did the opposite, "took a risk" and made it like how I am told WoW has been where people spend all day every day just preparing for raids, then the casuals would be the ones dissatisfied. Mechanisms exist to allow you to create your own grindy content such as mount, minion, glamour or achievement farming without forcing others into it.
    (10)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  2. #2
    Player Midareyukki's Avatar
    Join Date
    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Jeeqbit View Post
    A lot of people don't like how casual the content can be, but if they did the opposite, "took a risk" and made it like how I am told WoW has been where people spend all day every day just preparing for raids, then the casuals would be the ones dissatisfied. Mechanisms exist to allow you to create your own grindy content such as mount, minion, glamour or achievement farming without forcing others into it.
    I find that the community either doesn't know how to draw lines in what they find acceptable or not, or they don't gauge it well. It's sure to be a byproduct of it being a subjective process, so it's based on peoples' opinions (so if I like something you don't, you'll tell SE to change it, while I'll tell SE not to, and we never leave this loop). But it's because of that that we need to start actually, properly gauging our interest in things and how much do we want of it.

    Imagine I wanted more casual or more hardcore content. If I don't know how much of it I want and if I only ask for one side, I alienate the other. And that's just not how an MMO is made around. So like... Criterion Dungeons apparently are for more hardcore raiders, but they're plagued with weak rewards, which alienates them. Then their only other alternative is 4 Savage fights and a handful of Ultimates they may or may not have already cleared. This is very low in terms of how much other casual content there is out there, and keep in mind that some of it ends up becoming casual content anyway thanks to the ability to Unsynch. Meanwhile, casual people can't be ignored either just because the hardcore people want there to be a bit more. And then there are people who are midcore, and the best they got is Extreme trials. Maybe POTD deep dive.

    The rest comes in terms of quality rather than quantity. Are casual stuff like IS, Variant Dungeons, POTD, Bozja, PvP (debateable to be casual content kek), BLU and so on in a good, robust state that it satisfies the casual side? Or does the casual side want to see a bit more to do in those situations and have added interactivity? And are the fights in Savage and Ultimate challenging enough for players to satisfy them? Because what I keep hearing is that Hegemone and Agdistis are rather underwhelming in comparison to their pet and their boss.

    We need to start gauging just how much the community wants, needs and how much the devs can work on (sometimes it's not even up to them whether they work X hours on this product). And we need to make it clear.

    Otherwise, if we push it too far into one end, we can end up overruning all content with our standard, but not make any of it enjoyable.
    (5)

  3. #3
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,643
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Midareyukki View Post
    Imagine I wanted more casual or more hardcore content. If I don't know how much of it I want and if I only ask for one side, I alienate the other. And that's just not how an MMO is made around. So like... Criterion Dungeons apparently are for more hardcore raiders, but they're plagued with weak rewards, which alienates them. Then their only other alternative is 4 Savage fights and a handful of Ultimates they may or may not have already cleared. This is very low in terms of how much other casual content there is out there, and keep in mind that some of it ends up becoming casual content anyway thanks to the ability to Unsynch. Meanwhile, casual people can't be ignored either just because the hardcore people want there to be a bit more. And then there are people who are midcore, and the best they got is Extreme trials. Maybe POTD deep dive.
    That's exactly the problem on these forums and in the game as a whole. People just say what they want. "Every patch should deliver hardcore content!" As if there aren't other people to please who are interested in story, roleplaying, pvp, crafting/gathering and casual content.

    It's refreshing when I see the minority of people that actually consider others when saying things.

    The developers have to juggle balls between all these different types of players while most of those players want all of those balls in their court.
    (14)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  4. #4
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,922
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Jeeqbit View Post
    That's exactly the problem on these forums and in the game as a whole. People just say what they want. "Every patch should deliver hardcore content!" As if there aren't other people to please who are interested in story, roleplaying, pvp, crafting/gathering and casual content.

    It's refreshing when I see the minority of people that actually consider others when saying things.

    The developers have to juggle balls between all these different types of players while most of those players want all of those balls in their court.
    Well its not really the hardcore player crowds fault if they aren't really satisfied with 4 raids every 8months, with maybe a few bonus extremes.
    It's really down to the player if they're satisfied with the content or not, at the end of the day if people want to take a break or feel like theirs a "lack" of content in a certain filed they have the right to be upset/annoyed.

    The Devs do got to juggle between each type of content, which is a good point but it doesn't subtract from the players wanting more content at the end of the day, I really dislike 24 man raids so every Odd patch date I got a lot less to look foward to each cycle and I tend to feel some real burn out near the end of 6.1, I think variant dungeons and criterion might help (I don't know if we're getting anything in 6.3, So I might take a break from playing daily again), but in the odd patches I do really not feel like theirs a lot to do still, other then the msq and having one new dungeon for expert rouls.

    I personally do feel some content drought, I see why people "want more". Although I don't think it comes from laziness or them not wanting to, just lack of resources to make more raiding content.

    Also Roleplaying? I don't think that's a "type" of content that's just what people do... Housing items or glamour might relate to that, I'm really unsure what you mean by roleplaying content.

    Casual Content is good, I think it should always be a big focus as a majority of players like it.
    (4)
    Last edited by Rithy255; 10-24-2022 at 04:41 AM.