honestly there's a few jobs they should do this for. Astrologian and Scholar come to mind. I miss SB SAM's flexibility too.It's almost as though simplifying the Prange to essentially be Baby's First DPS alongside neutering their damage output and support characteristics has backfired tremendously.
How do they fix this? Throw Bard in a time machine going back to Stormblood and start over from there. It used to be the most popular DPS in the entire game. Now it's among the least. From there, give all three of them actual damage and bring back support abilities like Dismantle, Refresh, Foe's and Palisade. All of this would go a long way to making people enjoy the Prange again.
Gonna be honest, I still don't see why AST needs changes. SCH yes, and they even admitted "They don't know what more they can do for SCH." But AST...seriously, what is actually the problem people have with it? SCH has overall clunkiness, moves fighting each other, a useless fairy gauge (why is this only for a single move?), still being tied to AF meaning we're punished the hardest when we die, etc etc.




The gauge is still useful as a way to limit how much of the regen we can use and to motivate us to build it up before using it. If it just had a simple cooldown it would be a lot more dumbed down and people don't seem to have liked other things being dumbed down. Energy Drain is not very useful in an aoe situation because it only affects one target, but it motivates you to use something to build your faerie gauge for an upcoming pull that benefits from it.Gonna be honest, I still don't see why AST needs changes. SCH yes, and they even admitted "They don't know what more they can do for SCH." But AST...seriously, what is actually the problem people have with it? SCH has overall clunkiness, moves fighting each other, a useless fairie gauge (why is this only for a single move?), still being tied to AF meaning we're punished the hardest when we die, etc etc.
AST is pretty good and the biggest problem people have expressed is the amount of buttons, but if it has that problem then it's with the heals because the cards are a part of it and shouldn't keep being truncated the way they have. If there was one change I would want for AST personally it's just to revert it to Shadowbringers where you work toward Divination and put useless cards into Lord/Lady.
Last edited by Jeeqbit; 10-24-2022 at 02:27 AM.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
My problem is that if we're going to have that gauge, it shouldn't be just a single move. it should be multiple moves, and IMO it should be replacing AF completely (which is really outdated at this point), with the gauge filled every time the fairy heals. With Fey Blessing, Fey Illumination, and Whispering Dawn giving large chunks, of course.The gauge is still useful as a way to limit how much of the regen we can use and to motivate us to build it up before using it. If it just had a simple cooldown it would be a lot more dumbed down and people don't seem to have liked other things being dumbed down. Energy Drain is not very useful in an aoe situation because it only affects one target, but it motivates you to use something to build your faerie gauge for an upcoming pull that benefits from it.
AST is up there among the worst designed jobs in the game right now in my opinion.Gonna be honest, I still don't see why AST needs changes. SCH yes, and they even admitted "They don't know what more they can do for SCH." But AST...seriously, what is actually the problem people have with it? SCH has overall clunkiness, moves fighting each other, a useless fairy gauge (why is this only for a single move?), still being tied to AF meaning we're punished the hardest when we die, etc etc.
People fool themselves into thinking it's fine because it heals a lot and has lots of buttons and buttons are good.
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