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  1. #27
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,766
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by RyuDragnier View Post
    Gonna be honest, I still don't see why AST needs changes. SCH yes, and they even admitted "They don't know what more they can do for SCH." But AST...seriously, what is actually the problem people have with it? SCH has overall clunkiness, moves fighting each other, a useless fairie gauge (why is this only for a single move?), still being tied to AF meaning we're punished the hardest when we die, etc etc.
    The gauge is still useful as a way to limit how much of the regen we can use and to motivate us to build it up before using it. If it just had a simple cooldown it would be a lot more dumbed down and people don't seem to have liked other things being dumbed down. Energy Drain is not very useful in an aoe situation because it only affects one target, but it motivates you to use something to build your faerie gauge for an upcoming pull that benefits from it.

    AST is pretty good and the biggest problem people have expressed is the amount of buttons, but if it has that problem then it's with the heals because the cards are a part of it and shouldn't keep being truncated the way they have. If there was one change I would want for AST personally it's just to revert it to Shadowbringers where you work toward Divination and put useless cards into Lord/Lady.
    (0)
    Last edited by Jeeqbit; 10-24-2022 at 02:27 AM.
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown: