Quote Originally Posted by Adamantini View Post
/\ this...

As a bard, I have to adjust for other DPS (since I can attack walking, I have to prioritize others to position themselves), keep an eye on DOTs, not lose my music, do the boss mechanics and definitely not die (have you ever tried dying right after starting a song? You'll destroy your rotation for the rest of the fight), to give less DPS than a class that presses 3 buttons in sequence.

Don't get me wrong, I would hate for them to take away more skills from the bard and leave him with only 3 buttons, but I don't feel much difference in my buffs, and my damage is lower no matter how much I master this class. So much so that if I die in any mechanic, I'm the last priority to receive a ress among all other DPS, even if it makes me lose my DOTs on the boss, and completely misaligns the songs.
I know this is probably going to be a really bad take... but why don't we remove the cooldown on the songs? :T

I'm serious.

You can make the songs last their normal 45 seconds as they do now, with all the optimization that goes into them (3, 15, 3 iirc?). But rather than putting the button on cooldown, it's just a button that starts the song. That way if you die, you can either play it again or change to whichever song you'd be playing. To minimize the effects dying has on BRD, because it does make the class ludicrously strict.

I'd like to think that there IS an incentive with Coda to not spam the same song or two songs and disregard one. But it may be possible with a bit of fine-tuning if it does become an issue?