Quote Originally Posted by Bukachu View Post
Surprisingly for you, todays WoW is almost not at all different from FFxiv fundamentally in endgame.

FFxiv's "hard" raids give the best loot in the game (630 that you cant get anywhere else) and wow's "hard" raids give best loot in the game (mythic raiding).
same for cosmetic rewards.
the same way wow caters to "raiders"s ffxiv does the same, can bring 100 more examples of it.
Yet WoW relies on RNG for end game gearing. FFXIV gives players deterministic options with viable crafted and tomestone gear that can be used if RNG is against you.

WoW has invested into borrowed power systems that impact every aspect of the game. FFXIV borrowed power systems impact only the specific content they're designed for.

WoW has gone the route of scoring player dungeon performance and making it a public display to give players even more incentive to ostracize others. FFXIV has stood firm against such a practice.

Wow thinks that repetitive world quests grinds should be more than enough content for players not interested in raiding/M+. FFXIV gives players multiple content options.

Old content in WoW becomes irrelevant the moment a new expansion drops. Old content in FFXIV remains relevant thanks to roulettes and level sync.

If all you do is tunnel vision where to get BiS end game gear, they may seem about the same. If you expand your vision beyond that, they're really not that much alike.