They are pretty good at this though. From a pure potency and tooltip standpoint, you can add up the effect of all abilities and find they are almost the same between jobs in the same role. This is still the case. The issue is how that potency is spread out and doesn't fall within damage windows and damage windows weren't taken into account until EW homogenized them.
It's supposed to be achievable. If it's not, then it's a bug and should be addressed by SE like it was recently.Without some objective measurements to know when something is realistically achievable, these players can (and in fact have, in the case of FFXI's absolute virtue) hurt themselves chasing an impossible goal.
Not necessarily. People have worked out stats and done the necessary maths using calculators and websites before logging into the game for years.It's absolutely acceptable to want to display necessary numbers under their own terms, but to not do so at all makes forces the player segment they are catering to use external tools which the dev team does not approve of.
Having a stock of water and food, regular meals and resting after 16 hours max should be part of the plan. If the static as a whole is not ordering this of their members, then it's probably not the right static. Not eating and sleeping would impact your performance and then impact you the next day, making the raid performance worse, so there is a good reason for racers to be doing this and as far as I have observed, they do this.Had the very tools they condemn not exist, many parties trying to complete the 6.2 raid tier prior to the hotfix to tank damage could have found themselves chasing an impossible goal, hurting themselves in much the same way as the players that tried to take down Absolute Virtue in FFXI.
Anyone trying to keep going without drinking, eating or sleeping was probably never going to win the race anyway because it would bite their performance toward the end.