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  1. #24
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Speaking from ignorance on savage level, but my impression was that endgame fine tuning was really only an issue for week 1 clears. Aren’t fights progressively easier as time goes by and raiders get better gear from weekly stuff?

    …so doesn’t that make this whole thing moot? If a fight is so hard it can’t be cleared week 1…doesn’t it just get cleared week 2? Or 3?

    Moreover, comparing the difficulty of 14s fights to other MMOs is rather disingenuous- 14 largely boils down to memorization and pre-planning and worst case, just waiting to get better gear that is guaranteed to come along. Most MMOs once you hit the ceiling, that’s it.


    I think a big thing players need to remember: this game is intended for casual play. Originally they only added savage/ex/etc because they were surprised people wanted more to do once they finished 2.0. YoshiP had said he expected people would play, have fun, then go play other games during content drought..but people wanted more krunk… so they added relics with massive grinds and hard fights like binding coil. They want to cater to everyone, but hard-content players are not the target audience.


    Remember they even made a tv drama entirely around a son carrying his dad through binding coil. That’s the target.
    (7)
    Last edited by kaynide; 10-14-2022 at 01:00 PM.