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  1. #1
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Fendred View Post
    The issue is it must be possible for parties external to SE to check the metrics of a fight for the sake of safety of that particular player segment regardless of how excellent the devs are at balancing the fight. A good first step would be to fill in basic details on the player UI, like what is a player's critical hit chance vs a target of his level under the critical hit tooltip.
    Things like this are hidden because if they were visible, players would see they don't change anything. It doesn't matter how much crit you have your crit rate is nearly always the same because every time new gear comes out they tweak the value for stats. It's why a level 90 BLM has the same cast time on Flare with several thousand spell speed as a level 50 BLM with just a few hundred spell speed.

    All those extra stats do nothing even crit. All the thousands of points you can pile into it but your crit rate is still always much the same, even if you go unsync a level 70 raid with level 90 gear and stats you'll still have the same crit rates you had doing it at 70 in 70 gear.

    It's also why you can go do Midare on a level 90 boss and find it does exactly the same damage as it does against a level 1 bug. Because the 90 boss has the exact same defence and resistances as a level 1 bug, just a massively inflated amount of HP.

    They don't make the information visible because the stats are effectively worthless. For example: If you log in during patch 6.2 and see you have 4567 crit, and a tooltip popped up telling you that’s a 38.90% crit chance. Then. on patch 6.4 with the same gear and 4567 crit, that same tooltip would be like only 37.65% crit chance. WTF???

    Then when you’ve busted your behind off to get the shiny new raid gear and now have an impressive 5678 crit but the tooltip goes right back to saying 38.90%!!! WTF?!? You’ve gained NOTHING!!

    Reasons why players are bored of the gear treadmill #42
    The ONLY stat that matters is I-Level (BORING)

    The game has always been fighting a contradiction of itself though... on multiple fronts..

    its a Final Fantasy that's trying to be World of Warcraft,
    it's an MMO that's trying to be a single-player rpg.
    It's trying to build on all the things Final Fantasy fans love, while at the same time destroying them all to keep it dumb and simple..

    It's a mess
    (10)
    Last edited by Dzian; 10-15-2022 at 11:42 PM.

  2. #2
    Player
    Pablomaldito's Avatar
    Join Date
    Dec 2021
    Posts
    249
    Character
    Pablo Maldito
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Dzian View Post
    its a Finala Fantasy thats trying to be world of warcraft,
    To be fair, becoming more like World of Warcraft was a major factor FFXIV 2.0's successful rising from the ashes of 1.0.
    (16)

  3. #3
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,106
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Pablomaldito View Post
    To be fair, becoming more like World of Warcraft was a major factor FFXIV 2.0's successful rising from the ashes of 1.0.
    I would say also to be fair, though, the WoW that FFXIV 2.0 modeled itself after is very different from the WoW of today that caters to the M+ and high-end raider crew. It's actually the shift in focus that caused WoW numbers to plummet.
    (5)

  4. #4
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    Join Date
    May 2022
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    Quote Originally Posted by Striker44 View Post
    I would say also to be fair, though, the WoW that FFXIV 2.0 modeled itself after is very different from the WoW of today that caters to the M+ and high-end raider crew. It's actually the shift in focus that caused WoW numbers to plummet.
    This.

    Today's wow is literally a game that caters solely to raidloggers and the entire design is based "but if we give good rewards to casual/solo content our raidloggers will complain" so casual/solo content is both underdeveloped and unrewarding, and let's not even talk about the abomination that is today's story, I heard their new xpac's "casual" content is "flying" xD

    FF14 is thankfully a far different game to WoW and that is why it has beaten WoW, it caters to everyone and doesnt treat raiders like somekind of special class of player, it has a decent story, it has fun and rewarding casual/solo content and now they are even starting to explore pvp as well more seriously.

    If FF14 was anything like today's WoW people wouldnt have massively moved to FF14 during shadowbringers.
    (7)
    The tryhard elitist is the person who is going to finish their 5 pieces on this created to be beaten """"challenge"""" and then complaint that the baby, slower or less dexterous person are a problem which not only is toxic but indirectly implies that doing this basic created to be beaten task faster is an """achievement""" of """great skill""" which helps to falsely boost the elitist's self worth as that is their true motive, if challenge was truly their desire they would relish in the chance to do more than the rest.
    The healthy person on the other hand will either let people finish their part or assist them for their self worth does not depend on solving basic puzzles created to be beaten, aka as a video game.

  5. #5
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Ralphe2449 View Post
    This.

    Today's wow is literally a game that caters solely to raidloggers and the entire design is based "but if we give good rewards to casual/solo content our raidloggers will complain" so casual/solo content is both underdeveloped and unrewarding, and let's not even talk about the abomination that is today's story, I heard their new xpac's "casual" content is "flying" xD

    FF14 is thankfully a far different game to WoW and that is why it has beaten WoW, it caters to everyone and doesnt treat raiders like somekind of special class of player, it has a decent story, it has fun and rewarding casual/solo content and now they are even starting to explore pvp as well more seriously.

    If FF14 was anything like today's WoW people wouldnt have massively moved to FF14 during shadowbringers.
    To be fair, the recent resurgent of new players in FFXIV wasnt due to Shadowbringers at all. It was just simply because it was at the right place at the right time with what the Blizzard sexual harrasment scandals atm and people finally being fed up with recent lackluster expansions alongside streamers giving attention to other MMOs, so FFXIV was a simple target.
    (6)

  6. #6
    Player
    Bukachu's Avatar
    Join Date
    Jul 2022
    Posts
    313
    Character
    Buka Chu
    World
    Raiden
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Ralphe2449 View Post
    This.

    Today's wow is literally a game that caters solely to raidloggers and the entire design is based "but if we give good rewards to casual/solo content our raidloggers will complain" so casual/solo content is both underdeveloped and unrewarding, and let's not even talk about the abomination that is today's story, I heard their new xpac's "casual" content is "flying" xD

    FF14 is thankfully a far different game to WoW and that is why it has beaten WoW, it caters to everyone and doesnt treat raiders like somekind of special class of player, it has a decent story, it has fun and rewarding casual/solo content and now they are even starting to explore pvp as well more seriously.

    If FF14 was anything like today's WoW people wouldnt have massively moved to FF14 during shadowbringers.
    Surprisingly for you, todays WoW is almost not at all different from FFxiv fundamentally in endgame.

    FFxiv's "hard" raids give the best loot in the game (630 that you cant get anywhere else) and wow's "hard" raids give best loot in the game (mythic raiding).
    same for cosmetic rewards.
    the same way wow caters to "raiders"s ffxiv does the same, can bring 100 more examples of it.
    (2)

  7. #7
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Bukachu View Post
    Surprisingly for you, todays WoW is almost not at all different from FFxiv fundamentally in endgame.

    FFxiv's "hard" raids give the best loot in the game (630 that you cant get anywhere else) and wow's "hard" raids give best loot in the game (mythic raiding).
    same for cosmetic rewards.
    the same way wow caters to "raiders"s ffxiv does the same, can bring 100 more examples of it.
    Yet WoW relies on RNG for end game gearing. FFXIV gives players deterministic options with viable crafted and tomestone gear that can be used if RNG is against you.

    WoW has invested into borrowed power systems that impact every aspect of the game. FFXIV borrowed power systems impact only the specific content they're designed for.

    WoW has gone the route of scoring player dungeon performance and making it a public display to give players even more incentive to ostracize others. FFXIV has stood firm against such a practice.

    Wow thinks that repetitive world quests grinds should be more than enough content for players not interested in raiding/M+. FFXIV gives players multiple content options.

    Old content in WoW becomes irrelevant the moment a new expansion drops. Old content in FFXIV remains relevant thanks to roulettes and level sync.

    If all you do is tunnel vision where to get BiS end game gear, they may seem about the same. If you expand your vision beyond that, they're really not that much alike.
    (7)

  8. #8
    Player
    Bukachu's Avatar
    Join Date
    Jul 2022
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    313
    Character
    Buka Chu
    World
    Raiden
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Jojoya View Post
    Yet WoW relies on RNG for end game gearing. FFXIV gives players deterministic options with viable crafted and tomestone gear that can be used if RNG is against you.

    WoW has invested into borrowed power systems that impact every aspect of the game. FFXIV borrowed power systems impact only the specific content they're designed for.

    WoW has gone the route of scoring player dungeon performance and making it a public display to give players even more incentive to ostracize others. FFXIV has stood firm against such a practice.

    Wow thinks that repetitive world quests grinds should be more than enough content for players not interested in raiding/M+. FFXIV gives players multiple content options.

    Old content in WoW becomes irrelevant the moment a new expansion drops. Old content in FFXIV remains relevant thanks to roulettes and level sync.

    If all you do is tunnel vision where to get BiS end game gear, they may seem about the same. If you expand your vision beyond that, they're really not that much alike.
    False, most of end-game gearing is done same way as in ffxiv. there's certain level of rng, if you do it with randoms it will take you months to get your bis, if you do it with set group it will be faster, 8 people in WoW would be in Best in slots faster in wow than in FFxiv tbh lol.

    I agree about borrowed power however that's going away from next expansion.

    No one scores your dungeon performance, it simply shows what content you've done/finished, ffxiv has exact same thing, but right in the PF. its called "duty completed" where you cant even try to join a group if group leader only wants to play with people who've done the same content, seems to be like exact same thing where people avoid you if you havent done certain content.

    What content options do you have in ffxiv in current expansion if you dont raid? because I can think of a few in both games, name yours and ill give you close to equivalents for them.

    I was talking about endgame, old content isnt part of it afaik, but regardless, there're plenty of old content you can do in both games. I hate doing old content in both games, but if you're into that, ffxiv has roulettes and sync and wow has old dungeons in M+, mage tower, timewalking, etc.
    (0)

  9. #9
    Player

    Join Date
    May 2022
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    172
    Quote Originally Posted by Bukachu View Post
    Surprisingly for you, todays WoW is almost not at all different from FFxiv fundamentally in endgame.

    FFxiv's "hard" raids give the best loot in the game (630 that you cant get anywhere else) and wow's "hard" raids give best loot in the game (mythic raiding).
    same for cosmetic rewards.
    the same way wow caters to "raiders"s ffxiv does the same, can bring 100 more examples of it.
    You are missing some very enormous differences.

    WoW casual/solo content gives gear that is 40-50 ilvls below max ilvl aka gives WORTHLESS rewards and even with a ridiculous grind the gear at best is 40-30ilvls below max.
    Casual/solo content is completely unrewarding because muh raidloggers would complain.

    FF14 on the other hand has rewarding casual/solo content that is only a few ilvls behind maximum and with alliance raids each patch that ilvl difference is even smaller.

    FF14 has an actual crafting system

    WoW writing is so terrible it cant even be said it has a story

    WoW has such terrible gearing that the most efficient way to gear is to pay blizzard for tokens to buy boosts, good luck getting into higher keys just for the sake of gearing up if you change mains mid patch.

    FF14 has casual content, alliance raids, relic farming, bozja like zones, normal raids, beast tribes, deep dungeons, retainer farming and so much more that is relevant to this day because the game does not solely exists for raidloggers, unlike WoW whose entire focus is raidloggers to the point they have no casual content in the next xpac xD

    Dont be surprised if a 2nd wave of WoW refugees comes a couple of months after their new xpac launches and people realize the game has nothing to offer to the average player other than "flying" xD
    (5)
    The tryhard elitist is the person who is going to finish their 5 pieces on this created to be beaten """"challenge"""" and then complaint that the baby, slower or less dexterous person are a problem which not only is toxic but indirectly implies that doing this basic created to be beaten task faster is an """achievement""" of """great skill""" which helps to falsely boost the elitist's self worth as that is their true motive, if challenge was truly their desire they would relish in the chance to do more than the rest.
    The healthy person on the other hand will either let people finish their part or assist them for their self worth does not depend on solving basic puzzles created to be beaten, aka as a video game.