Quote Originally Posted by Rithy255 View Post
I dislike how every melee has some lazy "x%" raid buff on a 2minute window it feels pretty uninspired lol

Bard & Dancer do raid buffs really good, while having a "burst raid buff" they also have a consistent buff for their party member(s), I actually like how those jobs are.

RDM/SMN I like how smn's is longer and that, but again Those raid buffs don't really exist to serve any unique purpose.

I think a big problem with current design is that it effects "good groups" and optimization, Idm some raid buff optimisations between good groups, good groups should be rewarded for good play/communication, I feel like 2minute raid buffs, make raid buffs really boring.

>How to "fix" Raid buffs.
>Revert a lot of the raid buff timer changes, Trick should be on 60 seconds, brotherhood 90, ect. Make raid buffs unique, maybe some ones that last longer or something as well. Make em a pain (sometimes a loss) to perfectly synch.
This. I'm pretty "scorched earth" in my opinion that raid buffs simply shouldn't exist, but we all have to be realistic and willing to compromise. Much of the problem isn't so much that they are a thing, but that they are all synched up. When they were spread out before, it didn't have so much of a drastic impact on whether or not a job was bursty or sustain. And with that in mind, a lot more people are arguing for the reversion of the game back to the Shadowbringers format, so hopefully there is a chance it will happen.