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  1. #1
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,938
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    I dislike how every melee has some lazy "x%" raid buff on a 2minute window it feels pretty uninspired lol

    Bard & Dancer do raid buffs really good, while having a "burst raid buff" they also have a consistent buff for their party member(s), I actually like how those jobs are.

    RDM/SMN I like how smn's is longer and that, but again Those raid buffs don't really exist to serve any unique purpose.

    I think a big problem with current design is that it effects "good groups" and optimization, Idm some raid buff optimisations between good groups, good groups should be rewarded for good play/communication, I feel like 2minute raid buffs, make raid buffs really boring.

    >How to "fix" Raid buffs.
    >Revert a lot of the raid buff timer changes, Trick should be on 60 seconds, brotherhood 90, ect. Make raid buffs unique, maybe some ones that last longer or something as well. Make em a pain (sometimes a loss) to perfectly synch.
    (4)
    Last edited by Rithy255; 10-12-2022 at 01:45 PM.

  2. #2
    Player
    Spigg's Avatar
    Join Date
    Jul 2022
    Posts
    13
    Character
    Spigg Cibleroit
    World
    Jenova
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Rithy255 View Post
    I dislike how every melee has some lazy "x%" raid buff on a 2minute window it feels pretty uninspired lol

    Bard & Dancer do raid buffs really good, while having a "burst raid buff" they also have a consistent buff for their party member(s), I actually like how those jobs are.

    RDM/SMN I like how smn's is longer and that, but again Those raid buffs don't really exist to serve any unique purpose.

    I think a big problem with current design is that it effects "good groups" and optimization, Idm some raid buff optimisations between good groups, good groups should be rewarded for good play/communication, I feel like 2minute raid buffs, make raid buffs really boring.

    >How to "fix" Raid buffs.
    >Revert a lot of the raid buff timer changes, Trick should be on 60 seconds, brotherhood 90, ect. Make raid buffs unique, maybe some ones that last longer or something as well. Make em a pain (sometimes a loss) to perfectly synch.
    This. I'm pretty "scorched earth" in my opinion that raid buffs simply shouldn't exist, but we all have to be realistic and willing to compromise. Much of the problem isn't so much that they are a thing, but that they are all synched up. When they were spread out before, it didn't have so much of a drastic impact on whether or not a job was bursty or sustain. And with that in mind, a lot more people are arguing for the reversion of the game back to the Shadowbringers format, so hopefully there is a chance it will happen.
    (2)

  3. #3
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,938
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Spigg View Post
    This. I'm pretty "scorched earth" in my opinion that raid buffs simply shouldn't exist, but we all have to be realistic and willing to compromise. Much of the problem isn't so much that they are a thing, but that they are all synched up. When they were spread out before, it didn't have so much of a drastic impact on whether or not a job was bursty or sustain. And with that in mind, a lot more people are arguing for the reversion of the game back to the Shadowbringers format, so hopefully there is a chance it will happen.
    I like raid buffs, but at the same time they create a lot of issues I rather we have no raid buffs then the 2 minute homogenization we got rn, certainly when it's making jobs like PLD just awful.

    I think stuff like single target buffs (dragon sight, dance partner, Cards)or something very consistent raid buffs like Bards songs are perfectly fine, its when you have raid buffs that have no actual thought towards them you just click it every 2 minutes and forget about it.

    I Feel like EW had some good changes, I generally enjoy EW PLD compared to SHB PLD, feels really complete and fun, likely because they only "improved" on the SHB version (Subject to change lol 6.3), I think the general direction they took with a lot of jobs and putting even more of a focus on burst windows is the real issue, raid buffs obviously complement a meta where you're only going to fit stuff under "2 Minutes!" Instead of allowing a mix between "sustained" jobs and "burst" jobs, this aswell as the "simplify" approach in general really starts to feel bad, making every job the same.

    I dunno, I like raid buffs I don't think every job needs a pure damage dealer, but at the same time i wouldn't really miss it if they just removed most Raid buffs at this point, at least it would allow for more creative rotation design and more flexible jobs.
    (1)