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  1. #1
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    They design everything around 2 minute burst. It's a problem. We need classes that do 2 minute burst. Others with 1 minute bursts and those with small 30 second bursts or just damage sustain.

    I think they design it this way for newer players so everything is streamlined and easy to pick up and play.
    (12)

  2. 10-12-2022 06:19 AM

  3. #3
    Player
    Spigg's Avatar
    Join Date
    Jul 2022
    Posts
    13
    Character
    Spigg Cibleroit
    World
    Jenova
    Main Class
    Ninja Lv 90
    Quote Originally Posted by MagiusNecros View Post
    They design everything around 2 minute burst. It's a problem. We need classes that do 2 minute burst. Others with 1 minute bursts and those with small 30 second bursts or just damage sustain.

    I think they design it this way for newer players so everything is streamlined and easy to pick up and play.
    Agree. I've seen fanmade jobs designed entirely around weapon skills and almost entirely ignore cooldowns. I couldn't help but think how impossible such a thing would be in the current state of the game.
    (1)

  4. #4
    Player
    Shikiseki's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,268
    Character
    Akio Shikimazu
    World
    Odin
    Main Class
    Summoner Lv 100
    Yeah this sounds nice to new players... in theory.

    Most new players that run content like 8man trials and raids have a very high chance to die a couple of times, basically kissing your rotation and damage goodbye for the remainder of the run.

    The worst part are dungeons now as mixing aoe with ST rotations just plain out sucks and you'll rarely sync with your party as some ppl don't use their buffs (cause you'll want them for the boss right?)
    (2)

  5. #5
    Player
    Spigg's Avatar
    Join Date
    Jul 2022
    Posts
    13
    Character
    Spigg Cibleroit
    World
    Jenova
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Shikiseki View Post
    Yeah this sounds nice to new players... in theory.

    Most new players that run content like 8man trials and raids have a very high chance to die a couple of times, basically kissing your rotation and damage goodbye for the remainder of the run.

    The worst part are dungeons now as mixing aoe with ST rotations just plain out sucks and you'll rarely sync with your party as some ppl don't use their buffs (cause you'll want them for the boss right?)
    Big agree. Though I made this post with job design variety in mind, that is another good point. Nothing feels worse than dying and enjoying a scuffed rotation for the rest of the battle. I guess that is inevitable for some jobs, but it feels especially bad when you miss out on raid buff windows.
    (0)

  6. #6
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by MagiusNecros View Post
    They design everything around 2 minute burst. It's a problem. We need classes that do 2 minute burst. Others with 1 minute bursts and those with small 30 second bursts or just damage sustain.

    I think they design it this way for newer players so everything is streamlined and easy to pick up and play.
    I think this also make Boss design easier for them, giving players a burst window every two minutes in a fight, i remember when i had my 1 minute burst on ninja in Eden 12 every time during the ice/knockback phase where a lot of crap happened made it really difficult to execute.
    (0)