Page 6 of 7 FirstFirst ... 4 5 6 7 LastLast
Results 51 to 60 of 68
  1. #51
    Player
    Xaphire's Avatar
    Join Date
    Aug 2013
    Posts
    215
    Character
    Aeonna Calvados
    World
    Ultros
    Main Class
    Reaper Lv 100
    Don't play any of the tank classes in PvP, but I love that PLD can HG/Cover/Capture combo. It seems like something their kit was built to do and people malding about an effective strategy is great.
    (2)

  2. #52
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,223
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Its a fun mechanic but definitely one that could use a few more ways to disable, personally id be ok with it alot more if they allowed all push backs or pulls skills to work on invuln pld, that way you can rip pld away from whoever they are covering.
    (2)

  3. #53
    Player
    zabu's Avatar
    Join Date
    Jan 2020
    Posts
    61
    Character
    Zabu Jinjahl
    World
    Ultros
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Deveryn View Post
    PvP stands for player versus player. You're fighting other players. There's nothing casual about it, but it's really not that hard to stay with your group and fight the enemy and observe objectives. It can be a lot of fun, if people pay the slightest bit of attention.

    All it really takes is one person doing callouts and then the rest of the team paying attention and having their map open to see the objectives. There are plenty of guides out there if people need them. There's very little to learn compared to any extreme or savage.
    Did you think 24 people will always listen to you? Did you ever go into jail or yelling at you "You did not pay for my subscription" while you are doing call out?
    Organized 8 people in extreme/savage/ultimate is not easy already. Will 24 random people be easier? Especially some people do not even care about it.
    PVP has more to learn than any PVE content. PVE is scripted, but PVP is not. Players do move, is dynamic environment. You need not only the skill for the class you are playing, you also need to know what other class has, what should you do in what conditions, map awareness (even though so many people do not open maps), teamwork, targeting, prediction, time management and more.
    (1)

  4. #54
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by zabu View Post
    Did you think 24 people will always listen to you? Did you ever go into jail or yelling at you "You did not pay for my subscription" while you are doing call out?
    Organized 8 people in extreme/savage/ultimate is not easy already. Will 24 random people be easier? Especially some people do not even care about it.
    PVP has more to learn than any PVE content. PVE is scripted, but PVP is not. Players do move, is dynamic environment. You need not only the skill for the class you are playing, you also need to know what other class has, what should you do in what conditions, map awareness (even though so many people do not open maps), teamwork, targeting, prediction, time management and more.
    Yes to both. Note that I said it was easy for people to follow along, not to get them to follow along.
    Getting yelled at or not being listened to is fairly common, but there are those that appreciate it, especially when we win.
    (1)

  5. #55
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,079
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Deveryn View Post
    Yes to both. Note that I said it was easy for people to follow along, not to get them to follow along.
    Getting yelled at or not being listened to is fairly common, but there are those that appreciate it, especially when we win.
    This is probably also a good time to mention that if someone does callouts, you should probably follow them if you dont have anything smarter to do. A bad call can still work out well if everyone commits to it but a call no one commits to will always fail.
    (3)

  6. #56
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,918
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Even something as simple as reminding your team which side has more points regularly can have a considerable influence.

    It won’t always work, but gotta give it a try—I won’t win anything by staying on the sidelines.
    (1)

  7. #57
    Player
    Xylira's Avatar
    Join Date
    Feb 2021
    Posts
    204
    Character
    Xylira Mierqid
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by AnotherPerson View Post
    ... it all boils down to Skill Issue.
    Yep, I agree that it's a skill issue, but not for the reason you think it is.

    Paladin Guardian+Guard capping is braindead simple to pull off compared to the amount of coordination, effort, and most importantly responsiveness that it takes to counter it.

    A pair of mediocre paladins working together, particularly if they queue together and are on voicechat, can easily make attempt after attempt at abusing guardian capping. There are methods of disrupting them, but they're not nearly as reliable and often require coordination from more than just two people.

    Guardian capping ideally needs to be removed, but at the very least it either needs to be made much harder to pull off or much easier to disrupt.

    In the meantime, I stopped bothering to queue for Onsal explicitly because of this nonsense.
    (4)

  8. #58
    Player
    LianaThorne's Avatar
    Join Date
    Aug 2020
    Posts
    2,405
    Character
    Lorelai Oshidari
    World
    Diabolos
    Main Class
    Dancer Lv 100
    Quote Originally Posted by zabu View Post
    Did you think 24 people will always listen to you? Did you ever go into jail or yelling at you "You did not pay for my subscription" while you are doing call out?
    Organized 8 people in extreme/savage/ultimate is not easy already. Will 24 random people be easier? Especially some people do not even care about it.
    PVP has more to learn than any PVE content. PVE is scripted, but PVP is not. Players do move, is dynamic environment. You need not only the skill for the class you are playing, you also need to know what other class has, what should you do in what conditions, map awareness (even though so many people do not open maps), teamwork, targeting, prediction, time management and more.
    If you do good calls then yeah, people will listen. I do them for Onsal, Secure and sometimes Seal Rock. You also don't need to know all of what you listed to do good calls in pvp, just awarenesss of where your team is and closest objectives to hit based on priority. Throw in knowing when is a good time to pinch the leading team and you're set. The vast majority of my calls based on that have led to wins.
    (1)

  9. #59
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,079
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Xylira View Post
    Yep, I agree that it's a skill issue, but not for the reason you think it is.

    Paladin Guardian+Guard capping is braindead simple to pull off compared to the amount of coordination, effort, and most importantly responsiveness that it takes to counter it.

    A pair of mediocre paladins working together, particularly if they queue together and are on voicechat, can easily make attempt after attempt at abusing guardian capping. There are methods of disrupting them, but they're not nearly as reliable and often require coordination from more than just two people.

    Guardian capping ideally needs to be removed, but at the very least it either needs to be made much harder to pull off or much easier to disrupt.

    In the meantime, I stopped bothering to queue for Onsal explicitly because of this nonsense.
    The real way to counter the paladin combo is not through any action breaking the cover itself but by not letting it come that far in the first place and snowballing battlehigh into so much pressure on the enemy team that cover capping becomes impossible.
    (1)

  10. #60
    Player
    Xylira's Avatar
    Join Date
    Feb 2021
    Posts
    204
    Character
    Xylira Mierqid
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Saraide View Post
    The real way to counter the paladin combo is not through any action breaking the cover itself but by not letting it come that far in the first place and snowballing battlehigh into so much pressure on the enemy team that cover capping becomes impossible.
    Okay, but saying 'just outplay them' changes absolutely nothing about the fact that the amount of skill and effort a team needs to put in the counter the tactic is orders of magnitude higher than the amount of skill and effort it takes a pair of players to repeatedly try and abuse the tactic.

    That's the problem and why so many people have an issue with guardian capping. It's so stupidly simple and easy to try and abuse compared to the amount of effort opposing teams need to put in to shut the tactic down whether it's before or during. I can't speak for everyone, but for me it's incredibly irritating to play against, so I just don't bother anymore. If you have fun with it, fine, good for you, but there are a lot of people that feel it ruins the spirit of Onsal and subsequently their enjoyment of the map.
    (4)
    Last edited by Xylira; 10-05-2022 at 01:14 AM. Reason: grammar

Page 6 of 7 FirstFirst ... 4 5 6 7 LastLast