



The real way to counter the paladin combo is not through any action breaking the cover itself but by not letting it come that far in the first place and snowballing battlehigh into so much pressure on the enemy team that cover capping becomes impossible.Yep, I agree that it's a skill issue, but not for the reason you think it is.
Paladin Guardian+Guard capping is braindead simple to pull off compared to the amount of coordination, effort, and most importantly responsiveness that it takes to counter it.
A pair of mediocre paladins working together, particularly if they queue together and are on voicechat, can easily make attempt after attempt at abusing guardian capping. There are methods of disrupting them, but they're not nearly as reliable and often require coordination from more than just two people.
Guardian capping ideally needs to be removed, but at the very least it either needs to be made much harder to pull off or much easier to disrupt.
In the meantime, I stopped bothering to queue for Onsal explicitly because of this nonsense.


Okay, but saying 'just outplay them' changes absolutely nothing about the fact that the amount of skill and effort a team needs to put in the counter the tactic is orders of magnitude higher than the amount of skill and effort it takes a pair of players to repeatedly try and abuse the tactic.
That's the problem and why so many people have an issue with guardian capping. It's so stupidly simple and easy to try and abuse compared to the amount of effort opposing teams need to put in to shut the tactic down whether it's before or during. I can't speak for everyone, but for me it's incredibly irritating to play against, so I just don't bother anymore. If you have fun with it, fine, good for you, but there are a lot of people that feel it ruins the spirit of Onsal and subsequently their enjoyment of the map.
Last edited by Xylira; 10-05-2022 at 01:14 AM. Reason: grammar


This, pretty much.Okay, but saying 'just outplay them' changes absolutely nothing about the fact that the amount of skill and effort a team needs to put in the counter the tactic is magnitudes of order higher than the amount of skill and effort it takes a pair of players to repeatedly try and abuse the tactic.
That's the problem and why so many people have an issue with guardian capping. It's so stupidly simple and easy to try and abuse compared to the amount of effort opposing teams need to put in to shut the tactic it down. I can't speak for everyone, but for me it's incredibly irritating to play against, so I just don't bother anymore. If you have fun with it, fine, good for you, but there are a lot of people that feel it ruins the spirit of Onsal and subsequently their enjoyment of the map.
"Just be the superior team", while not untrue advice, isn't helpful advice. Pld cheese aside, all teams generally want to be the better team at killing. And it happens just as often as not that the teams that do a good job at killing also happen to cheese, because they're not really correlated. If between 2-5 people focus on the cheesing and the rest of the team just play normally and do a good job of killing, you have a team that goes full ham on cheese, and also dominates BH.
So "simply focus on kills" isn't something that's going to cut it in many cases.
The stereotypical cheese scenario also isn't a paladin and partner openly running all alone up to the ovoo with nobody else around for miles, suicidally declaring their intent to abuse.
In the majority of cases there's a huge, vibrating ball of squirming limbs and fireworks thrashing its way towards the ovoo from 2 or 3 directions, and then from the chaos, the cheese emerges, already in full motion.
And no. I'm not going to hang back, and scan the entire crowd looking specifically for paladins, and then attempt to wade through the entire enemy front line in order to cut them off.
Which is why I don't go to Onsal anymore. It may be the way things are supposed to be done nowadays, but I think it's an idiotic idea that such is the case.
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