Maybe because I'm just that bad but whenever I play PLD in pvp and try to cheese Hallowed Ground, 8 times out of 10 I get my ass handed to me by leagues of other players stun locking me and ganging up all over me when I try to leeroy jenkins.
Maybe because I'm just that bad but whenever I play PLD in pvp and try to cheese Hallowed Ground, 8 times out of 10 I get my ass handed to me by leagues of other players stun locking me and ganging up all over me when I try to leeroy jenkins.
Players have plenty of opportunity to play the game of "zone denial/control" (outside of maybe the very first node spawns) to prevent enemies from accessing points so that their team can (safely) capture a point, but throw 7 plds en masse into the mix and it's just a mess. Imo it's a vibe killer when people start doing this, since it means I have to just spend the game only tunneling paladins and their partners, but i primarily play MNK 'cause it's fun to play (imo), but if the majority of ways to 'counter' was to switch class it wouldn't be as fun tho, so I can kinda get the frustration behind it. While you can beat 'em it does kinda suck to lose to that strat in longer games.
I'm just a clown though, so I just put on my red nose and wig, turn my brain off and thunderclap into enemy backlines and start throwing fists for my own enjoyment in Onsal.![]()
Why the hell we need alot of team efforts and communication only to kill a PLD?
Where's old ShB Onsal that we just go oogah boogah kill people get ovoo??![]()
Agree, this is what i mean, it is casual content..... is not pvp frontline savage.
People do not understand coordinate 24 people where to go in frontline is already tough, coordinate what they should do?!! are you dreaming?




There seems to be the idea that "casual" should be equated with 'no effort" or " I don't need to communicate". This is PVP, you cannot memorize what is going to happen as in PVE.
If you have some people who have no idea of what to do on your team, that should be the case on every single team. Believe it or not a few or enough people who make an effort can make a major difference.
PvP stands for player versus player. You're fighting other players. There's nothing casual about it, but it's really not that hard to stay with your group and fight the enemy and observe objectives. It can be a lot of fun, if people pay the slightest bit of attention.
All it really takes is one person doing callouts and then the rest of the team paying attention and having their map open to see the objectives. There are plenty of guides out there if people need them. There's very little to learn compared to any extreme or savage.




I would disagree somewhat with your last line (given how high the skill ceiling can get in PVP), however at least for getting a start in FL- I would say that if people start with trying to stay with their group , key their map open, and look at chat for callout , pinches and similar comms , then they would likely seen a dramatic improvement and have a lot more fun. I mean should be the point after all.PvP stands for player versus player. You're fighting other players. There's nothing casual about it, but it's really not that hard to stay with your group and fight the enemy and observe objectives. It can be a lot of fun, if people pay the slightest bit of attention.
All it really takes is one person doing callouts and then the rest of the team paying attention and having their map open to see the objectives. There are plenty of guides out there if people need them. There's very little to learn compared to any extreme or savage.
Pretty much agree, and in addition to that one of the things that irks me the most is I'm pretty sure most people don't even open their maps at all, such a simple and useful information tool that just... gets wasted except by a minority in the match.PvP stands for player versus player. You're fighting other players. There's nothing casual about it, but it's really not that hard to stay with your group and fight the enemy and observe objectives. It can be a lot of fun, if people pay the slightest bit of attention.
All it really takes is one person doing callouts and then the rest of the team paying attention and having their map open to see the objectives. There are plenty of guides out there if people need them. There's very little to learn compared to any extreme or savage.
On the flip side, people sometimes focus too much on objectives too and forget about the whole PvP aspect, and then you look at the post match score breakdown and see the winning team had a ton of kill points and I'm just like... guys... please. Lol
Did you think 24 people will always listen to you? Did you ever go into jail or yelling at you "You did not pay for my subscription" while you are doing call out?PvP stands for player versus player. You're fighting other players. There's nothing casual about it, but it's really not that hard to stay with your group and fight the enemy and observe objectives. It can be a lot of fun, if people pay the slightest bit of attention.
All it really takes is one person doing callouts and then the rest of the team paying attention and having their map open to see the objectives. There are plenty of guides out there if people need them. There's very little to learn compared to any extreme or savage.
Organized 8 people in extreme/savage/ultimate is not easy already. Will 24 random people be easier? Especially some people do not even care about it.
PVP has more to learn than any PVE content. PVE is scripted, but PVP is not. Players do move, is dynamic environment. You need not only the skill for the class you are playing, you also need to know what other class has, what should you do in what conditions, map awareness (even though so many people do not open maps), teamwork, targeting, prediction, time management and more.
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