This wouldn't work without designing encounters for triple melee, which would entirely shift the paradigm for raid design.Well yeah of course they can just make everyone's damage the same and call it "balanced" but I personally like the idea of jobs that do more damage than others but at the cost of utility.
The paradoxical thing about my idea is that through those limitations you've mentioned we would actually see more party variety than we do now. All we have now is 2 melee, mrange, and prange for basically every party. With my idea each role could have choices in what kind of dps you'd want to play in each role. There could be parties of 3 pranged and 1 mranged and still get the party buff because those classes are from different roles.
A ranged can pretend to be a melee, but a melee can't pretend to be a ranged.
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