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  1. #1
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Every job has its nuances. But if a job is underpowered, nobody is going to want to bother mastering that job to discover what those nuances are.

    Weaker players love seeing power differentials in jobs because they can still get picked on the basis of their job, rather than having to rely on their personal skill to determine their value to the team. Eliminate those artificial differences and you're forced to earn your value on the basis of your personal skill as a player. It's a scary thought, but better for the community as a whole. Balance rdps across all jobs, and let the wheat rise above the chaff.
    (4)

  2. #2
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Lyth View Post
    Every job has its nuances. But if a job is underpowered, nobody is going to want to bother mastering that job to discover what those nuances are.

    Weaker players love seeing power differentials in jobs because they can still get picked on the basis of their job, rather than having to rely on their personal skill to determine their value to the team. Eliminate those artificial differences and you're forced to earn your value on the basis of your personal skill as a player. It's a scary thought, but better for the community as a whole. Balance rdps across all jobs, and let the wheat rise above the chaff.
    Yes, I'd like to see that.
    Let player skill determine how valuable they are to a party, not the class they chose. Besides, it's only fair to let people pick the class based on their gameplay preferences alone. If more people play a certain class or subrole then, what is even the problem? You have several happy players. If the BLM then goes MCH and is overall happier, that's a win. And if the BLM stays BLM because they just prefer the gameplay, that's also a win.
    I don't understand why some people are so adamant about keeping the numbers of players for each class balanced when all that should matter is that a role is not underrepresented to the point of heavily increasing queue times for everyone else.

    WHM has historically always been the most played healer even at its worst. BLM has been the least played caster the majority of the time. And that is fine. Better have 4k happy BLM players than 2k happy players and 4k players that only chose it because they feel like griefing the party if going SMN or even RDM in endgame content. So what if double phys ranged is now viable even on higher floors pre outgearing? Nobody is stealing someone's cake here, everyone is still free to enjoy a class picked based on gameplay preferences - moreso than before even.
    (3)