
Originally Posted by
Rithy255
RDM raise, generally lets you see more of the fight, generally which is a massive bonus.
Like I said it would be easier to balance the game without red mage raise. People just want to really ignore that part of my argument or actually ignore Red Mage raise and act like it's useless in every situation.
Phys Ranged should do more in general, Casters should do more in general THE main issue is how privileged melees are, Casters like Black mage and red mage have less mobility then melees generally, so it makes no sense why Black Mage would be so far behind, it makes no sense why red mage is so low currently, Phys/SMN ranged are also in a terrible state.
Removing job diversity and different abilities to a state that it would make the game more boring for me (and likely a lot of people who will be posting about "job diversity). I'm sure it would be more balanced and easier just to get rid of battle raises, I even rather they get rid of battle raises if they think SMN/RDM should be 1% off blm, already hating the 120 burst meta, Making fights babied for melee uptime and the idea of removing "utility" just makes the game worse even if it's more "balanced" and no job will be left behind, until jobs become reskins of each other.
If Red mage was 5-3% behind BLM with a battle raise people would complain that it still doesn't do enough, If RDM was 1% off a BLM people will complain that BLM is practically useless outside getting a "1%" damage bonus, Balancing around raise likely isn't ever going to work at the highest level, they should just not allow raises in harder content (like they're doing with savage dugeons), not the best solution but at least people can look forward to being close to BLM.