Wild, someone who barely touches the raid content in this game is offering his insight on a job he doesn't play. Go figure. MCH is easier, btw.Yes, it really is. I find it way more difficult to execute the MCH rotation than both BRD and DNC because of the sheer number of weaves you're forced to do while lacking of mobility and healing options. Never seen someone have such a hard on for crapping on the worst job in the game. Your posts make my head hurt!!!
By who's standards? For me I personally don't find any of the jobs difficult to play. Some are a bit more rewarding than others, but not a single job in this game is difficult to play well which goes back to the main point that difficulty is subjective and should NEVER be a method utilized for balance. Aside from also bein subjective, why should a player be punished for liking a job that just happens to be "easier."
What about SMN fans? SMN used to be relatively complex to some degree, and now its kind of brain dead easy, but should players that enjoy the SMN fantasy be punished for that? IMO no. SMN dps shouldn't be the dumpster fire it is just because its more mobile now and much simpler to play. Yes, generally speaking higher mobility accompanied with range should equate to less dps than melee, but right now with the massive hit boxes that argument is kind of flawed and even if we didn't have massive hitboxes, SMN and MCH are just way underperforming. Heck even RDM imo is waaaaay too low on dps.
Yeah, I meant the guy I was replying to, rather than you, sorry if it was a bit muddy on the intent. Frankly, I'm just more annoyed they have the gall to ever correlate ease of play with how much damage a job should do when SAM is ridiculously easy yet always is mysteriously at the top of certain websites. Or Monk literally doing everything and pretty much being the second best melee. At least that one's hard to play at a high end. Devs aren't much for consistency and there's a certain irony in that old quote that Yoshi P. said about whether or not "devs play their own game", doesn't it?By who's standards? For me I personally don't find any of the jobs difficult to play. Some are a bit more rewarding than others, but not a single job in this game is difficult to play well which goes back to the main point that difficulty is subjective and should NEVER be a method utilized for balance. Aside from also bein subjective, why should a player be punished for liking a job that just happens to be "easier."
What about SMN fans? SMN used to be relatively complex to some degree, and now its kind of brain dead easy, but should players that enjoy the SMN fantasy be punished for that? IMO no. SMN dps shouldn't be the dumpster fire it is just because its more mobile now and much simpler to play. Yes, generally speaking higher mobility accompanied with range should equate to less dps than melee, but right now with the massive hit boxes that argument is kind of flawed and even if we didn't have massive hitboxes, SMN and MCH are just way underperforming. Heck even RDM imo is waaaaay too low on dps.
Yeah I think Yoshi P is talking out of his ass with his damage = difficulty baloney.
They probably need to clarify what they mean by difficulty.
I really feel they need to communicate with players in Live Letters how they want to design each job and how they want them to move forward in clear transparent terms it would go a long way.
But you know this is the guy that told Healers to play Ultimate if you want something to do.
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