Quote Originally Posted by Petite View Post
Get F-ing real.
Each class had multiple specs and were used for a specific role. WoW started to go downhill once the devs decided what you could spec into and controlled how you played. Vanilla WoW's pure joy was playing out like an RPG where your progression and gear matters. If specs were shunned that's a toxic community problem. Just because some people cleared content faster with meta comps doesn't mean other comps weren't possible. But I suppose a better example is Guild Wars 2 where you have distinct build variety for different modes.

All I'm really seeing in FFXIV right now is a rushed PvE xpac because a lot of time and creativity went into PvP. And as a result a lot of classes in Meleewalker are all over the place. The game is probably gonna fix itself to where it should be in 7.0.

A big takeaway that balance was gonna be screwed over was the very first time they said to "not worry about potencies" way back before 6.0 launch. And here we are.

And it's good the raiders are exposing the balancing issues as they are because the 99% are just going to take a break and wait until a patch fixes the problem. But if no one criticizes these things they won't change.

When Yoshi P says he wants to be like WoW I believe him. Because like current WoW class balance is something they don't know how to do.

Which is surprising since ShB was the best balance we had across the board.