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  1. #1
    Player
    Khan_Sado's Avatar
    Join Date
    Dec 2021
    Posts
    4
    Character
    Khan Sado
    World
    Behemoth
    Main Class
    Paladin Lv 90
    The way CASUAL fights are designed now is that damage doesn't matter too much because you rarely see DPS checks mechanics (like a exploding add or a shield that need to break) and the fight doesn't have an enrage, boss damage to tanks are really low, boss' buster are pathetic, you can survive even if you don't press a single mitigation button, but if you play right it does very little damage. So if you are going to buff PLD block to mitigate more damage or give a OP mitigation skill(to be the mitigation tank) you'll take 0 damage from the boss and make the healer useless, doesn't make sense to exclude a role like that when WAR healing made a lot of healers mad cause they felt useless.
    Savage/Ultimate fights are a complete different thing, you need good damage to clear every fight, and you need mitigation for busters and raid wide aoes, this is where PLD feels weak or clunky, you have less choice of personal mit, and both your party mit are awkward to use (wings everyone have to be together and behind you, and Veil only works with a heal).
    Things that made PLD special in the past was removed or made irrelevant, Cover was fantastic but never NEEDED(you had 20% mit), PLD had a anti-knockback berfore arms length and worked with cover (now everyone has anti-knockback), HG ignored secondary effect from busters like weakness and bleed.

    >For the PLD, what mostly raiders want is:
    A better defensive option, because of stuff like bleeding and ultimates destroying PLD;
    HG to have a reduced CD, because they removed the possiblity to ignored secondary effects
    Cover to be stronger, because your intervention is just a better 50 gauge skill
    Damage to be as good as DRK/GNB, because you don't want to feel like you're griefing your group when you wipe at a 0.1% enrage

    >What most casual players ask:
    A job that feels really strong on the defense side
    A job that have a unique feeling when playing, like a tank that protect others
    Avoid homogenization

    Now read both hardcore/casual player needs, they don't conflict with each other, you can have PLD pleasing both sides, you don't need to crap PLD damage to give it more defensive options, you don't need to make PLD a OGCD spammer like DRK to do more burst damage, I don't now why some of you want to tax PLD so bad, you can have a job with good offense and defense, GNB and DRK are completly different to each other and both are great in every content, damage and defense, STOP fighting agaisnt each other and realize most of you want a job great to play in any content.
    (16)

  2. #2
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Khan_Sado View Post
    The way CASUAL fights are designed now is that damage doesn't matter too much because you rarely see DPS checks mechanics (like a exploding add or a shield that need to break) and the fight doesn't have an enrage, boss damage to tanks are really low, boss' buster are pathetic, you can survive even if you don't press a single mitigation button, but if you play right it does very little damage. So if you are going to buff PLD block to mitigate more damage or give a OP mitigation skill(to be the mitigation tank) you'll take 0 damage from the boss and make the healer useless, doesn't make sense to exclude a role like that when WAR healing made a lot of healers mad cause they felt useless.
    Savage/Ultimate fights are a complete different thing, you need good damage to clear every fight, and you need mitigation for busters and raid wide aoes, this is where PLD feels weak or clunky, you have less choice of personal mit, and both your party mit are awkward to use (wings everyone have to be together and behind you, and Veil only works with a heal).
    Things that made PLD special in the past was removed or made irrelevant, Cover was fantastic but never NEEDED(you had 20% mit), PLD had a anti-knockback berfore arms length and worked with cover (now everyone has anti-knockback), HG ignored secondary effect from busters like weakness and bleed.

    >For the PLD, what mostly raiders want is:
    A better defensive option, because of stuff like bleeding and ultimates destroying PLD;
    HG to have a reduced CD, because they removed the possiblity to ignored secondary effects
    Cover to be stronger, because your intervention is just a better 50 gauge skill
    Damage to be as good as DRK/GNB, because you don't want to feel like you're griefing your group when you wipe at a 0.1% enrage

    >What most casual players ask:
    A job that feels really strong on the defense side
    A job that have a unique feeling when playing, like a tank that protect others
    Avoid homogenization

    Now read both hardcore/casual player needs, they don't conflict with each other, you can have PLD pleasing both sides, you don't need to crap PLD damage to give it more defensive options, you don't need to make PLD a OGCD spammer like DRK to do more burst damage, I don't now why some of you want to tax PLD so bad, you can have a job with good offense and defense, GNB and DRK are completly different to each other and both are great in every content, damage and defense, STOP fighting agaisnt each other and realize most of you want a job great to play in any content.
    Well said, couldn't have said it better myself, though in Ultimate and Savage done by statics, Passage and Veil are less clunky since most groups will be more co-ordinated, but in every other content it can be hit or miss.
    (7)

  3. #3
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,903
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Khan_Sado View Post
    Now read both hardcore/casual player needs, they don't conflict with each other, you can have PLD pleasing both sides, you don't need to crap PLD damage to give it more defensive options, you don't need to make PLD a OGCD spammer like DRK to do more burst damage, I don't now why some of you want to tax PLD so bad, you can have a job with good offense and defense, GNB and DRK are completly different to each other and both are great in every content, damage and defense, STOP fighting agaisnt each other and realize most of you want a job great to play in any content.
    I generally agree, that the aim should be to please both hardcore and casual players, when I was talking about a damage difference, I think tanks generally should be 1% of each other, what I'd generally like is PLD to be the lowest but in general have strong defense and great utility as a tank, even if that's not the case and my ideal isn't always going to be the case, I'd want PLD to at least be on par with the others defensively

    I don't really think PLD being "lowest damage" would really hurt it aslong as it's not a significant enough difference, I rather PLD feel fun defensively and have a good rotation personally then have top "meta" damage.
    (4)
    Last edited by Rithy255; 09-28-2022 at 10:22 PM.