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  1. #11
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,400
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by MagiusNecros View Post
    2 minute burst meta needs to die. Making every job play the same is not the way. All I'm seeing here is discount Gunbreaker. Turning FoF into a raid buff and Req into a 2 minute CD with all of their stacks and Holy Blade spells auto direct critting would be some funny crap.

    I wager some people like Paladin because it doesn't care about the 2 minute burst.
    Most PLD players I talked to dont want the job being the top damage and wanted it to be the bulky defense tank.
    Imagine wanting that from the only tank who holds a shield.

    The Job should be the fattest in defense, and yet we're trying to shove it into top DPS into a design that isn't PLD. Its kinda sad.
    (2)

  2. #12
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,922
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Oizen View Post
    Most PLD players I talked to dont want the job being the top damage and wanted it to be the bulky defense tank.
    Imagine wanting that from the only tank who holds a shield.

    The Job should be the fattest in defense, and yet we're trying to shove it into top DPS into a design that isn't PLD. Its kinda sad.
    I want big defence and big utility, I like having decent damage numbers, but if PLD was around Wars level of DMG while being strong defensively and having good utility I'd be very happy.

    Right now Its funny how Pld is considered the offtank with janky somewhat useless utility lol, If people slapped big numbers on current PLD and kept how it is not that I wouldn't play it, but I've always wanted Paladin to be a strong "tank" a strong "support", Of course I want PLD to have viable numbers and not be far behind the DPS of DRK/GNB (or even war) but I don't think or want PLD to be top dps lol, I don't even think that really suits PLD as a job, suits Gnb, drk or even warrior way more.

    Of course you can't just make PLD do bad damage because then it wouldn't really be used but if any tank should be the lowest damage but strongest defence/support it should be Paladin, I've always liked the Knight look so I'd pretty much play Paladin no matter what as long as the job is somewhat fun and viable.
    (1)
    Last edited by Rithy255; 09-25-2022 at 12:52 PM.

  3. #13
    Player
    Khan_Sado's Avatar
    Join Date
    Dec 2021
    Posts
    4
    Character
    Khan Sado
    World
    Behemoth
    Main Class
    Paladin Lv 90
    I want to keep the dot and magic aspect from PLD but making it strong in a 1min window (to be able to do something on the buff window), and reavaluate some 'dead' skills.

    -----------------------------------------------------//--------------------------------------------------

    Overall rotation:


    >Opener starting with a 1,2,3,4 combo opening with a early Req:
    Dot combo, but Halone is back just to make a 4 skill combo for better timings I guess, Goring dot should last around 30s~.
    Req now give you 4 Holy Stacks and 1 Confetior stack.
    You can use Confiteor after your holy spirits or before, doesn't matter, just fit it in your party buffs, Confiteor becames your magic Blades combo like it does now but Holy Spirit should be used before(before magic blades combo) cause of stronger potency. Blade of Valor DOESN'T have a dot anymore (Goring dot still going on)
    OGCDs used on CD, trying to fit them in party buffs.

    >Reapplying Dot and Melee phase:
    Dot combo again to reapply Goring Dot.
    Now back to the RA combo finisher, but now is a 1,2,3,4 combo, like goring, and gives you a Atone stack (yes 1), BUT instead of the same animation 4x, its like the magic blade combo, you press the same button but its a combo, and I would like more shield action on the animation for this Atone combo.

    >reopener and repeat to stay on the same 1 minute loop.

    -----------------------------------------------------//--------------------------------------------------
    Mitigation, support and others

    >Sheltron and Holy Sheltron gives a Magic Block instead of Block
    Magic Block allow PLD to block while stunned or incapacitated, and allow you to block DoTs.

    >Cover is a 180s CD without gauge cost and has Magic Block
    This make Cover way more useful but not overpower.

    >HG is a 360s CD
    Same as bolide.

    >Healing from Holy Spirits nerfed, but new Attone combo has healing (same amount as nerfed Holy Spirit)
    This make the healing more spread during a encounter.

    >Passage of Arms has a circular snapshot for +15% mitigation (for 5s) and works for you too
    You can use Passage the same as before, but now it's better to use moving and you don't need perfect position to work. And on an emergency you could use Passage as a +15% mit for yourself (but shouldn't be needed).

    >Divine veil don't need healing to pop and gives a HoT instead of a insta Heal
    You should get both the shield and HoT, this should be perfect for raid wide aoe with DoT

    >Clemency is now a 90s OGCD heal
    Make it a bit stronger than its now to be worth of 90s, great to use on a buster (MTing, OTing, but really great for shared busters and DoTs!), great to use on a emergency heal to save someone. Can help solve the problem with PLD having less self mits too.

    >Shield bash removed or 100% Reworked, can be a 30s/60s OGCD to help on the burst maybe.
    (4)
    Last edited by Khan_Sado; 09-27-2022 at 01:53 AM.

  4. #14
    Player
    Wingale's Avatar
    Join Date
    Oct 2018
    Posts
    87
    Character
    Einars Goldclaws
    World
    Masamune
    Main Class
    Paladin Lv 100
    Make Clemency as AoE healing skill
    (0)

  5. #15
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    287
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    Paladin should be the class with the highest defence and ability to protect others (mean the ultimate tank, followed by dark knight with his big armor). Not a high dmg dealer.

    The things i would like to have changed are:
    - let his animations look faster. Maybe with some fancy movement. He is a little lame to watch.
    - make this skill, with that you start your spell phase, be ranged. I want to use it each time on distance. And notice than, that this skill is meele (while all the spells are ranged).
    (0)

  6. #16
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Oizen View Post
    Most PLD players I talked to dont want the job being the top damage and wanted it to be the bulky defense tank.
    Imagine wanting that from the only tank who holds a shield.

    The Job should be the fattest in defense, and yet we're trying to shove it into top DPS into a design that isn't PLD. Its kinda sad.
    The high end players have made the game into a DPS rat race so they ironically don't want mitigation just enough to survive a raidwide or Tankbuster. If they did they would actually use Passage of Arms for the full 18 seconds.

    I agree it should be the tankiest if played well. It's why Knight in FF5 is amazing for Physical Damage since "Guard" nullified/absorbed one physical attack. Which you could cheese with "Cover" to mitigate a lot of damage.

    If it was up to me "blocks" should be 100% mitigation or at least 50% and Passage/Sheltron is your big boy mitigation skills.

    If the damage is low then the defense should be high.

    But you see the argument is always going to be that DPS is all that matters because if you skip a phase or kill the boss 20 seconds faster you mitigate a lot more damage.
    (0)

  7. #17
    Player
    TabrisOmbrelame's Avatar
    Join Date
    Oct 2017
    Posts
    511
    Character
    Relnoria Thelysea
    World
    Moogle
    Main Class
    Paladin Lv 100
    Quote Originally Posted by MagiusNecros View Post
    The high end players have made the game into a DPS rat race so they ironically don't want mitigation just enough to survive a raidwide or Tankbuster. If they did they would actually use Passage of Arms for the full 18 seconds.

    I agree it should be the tankiest if played well. It's why Knight in FF5 is amazing for Physical Damage since "Guard" nullified/absorbed one physical attack. Which you could cheese with "Cover" to mitigate a lot of damage.

    If it was up to me "blocks" should be 100% mitigation or at least 50% and Passage/Sheltron is your big boy mitigation skills.

    If the damage is low then the defense should be high.

    But you see the argument is always going to be that DPS is all that matters because if you skip a phase or kill the boss 20 seconds faster you mitigate a lot more damage.
    Blocks 100% mitigation ? That is not viable because Paladin is the only tanks able to do that. You are literally making Shiltron equal Hallowed Ground, making paladin virtually invincible at almost all time. Even 50% Is a huge mitigation even stronger than any 2 minute cooldown available in the game so far.

    Don't forget that Paladin is the only tank able to block AND parry. Paladin already have bigger defense because they will Block/Parry more often in total than other tanks who can only Parry attacks. Having paladin being the lowest DPS tank isn't exactly a bad choice. If Paladin was stronger than the actual DRK in term of DPS, nobody will play DRK because of Paladin's absurdity.
    (1)

  8. #18
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    If Paldin DPS is low then the defense must be high and because DPS is low PLD will not be valued. : )
    (0)

  9. #19
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Keichi View Post
    Paladin should be the class with the highest defence and ability to protect others (mean the ultimate tank, followed by dark knight with his big armor). Not a high dmg dealer.
    Simple words, wouldn't work current game state. Paladin would become a meme tank overall and never taken in Savage/Ultimate. Having higher def than others doesn't make a bit of difference with player skill, the higher DPS jobs will always take their place. DPS has always been a dominant force in 14, including majority of RPGs.

    Players don't want to spend longer time just to play a safe game, when putting effort is a higher reward and safer than making the fights longer.
    (5)
    Gae Bolg Animus 18/04/2014

  10. #20
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Undeadfire View Post
    Simple words, wouldn't work current game state. Paladin would become a meme tank overall and never taken in Savage/Ultimate. Having higher def than others doesn't make a bit of difference with player skill, the higher DPS jobs will always take their place. DPS has always been a dominant force in 14, including majority of RPGs.

    Players don't want to spend longer time just to play a safe game, when putting effort is a higher reward and safer than making the fights longer.
    Would be fine if rDPS was within 1% of each other. So yes, PLD technically lowest rDPS, but not more than 1% against highest rDPS tank.
    (0)

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