Quote Originally Posted by MagiusNecros View Post
1) So you do bring certain Tanks for their damage. PLD/WAR for Progression/Learning an encounter. DRK/GNB for damage once you know what will happen.

2) Therefore long term mitigation doesn't particularly matter which is the problem IMO. Being a Tank should focus on being defensive first and damage output later. Which is clearly not the case.

3) But that's just a symptom of the dark age of homogenization where everyone is a DPS where the only thing that matters is high damage all the time.

4) So it ends up just being play the Flavor of the Month Tank.
1) Except that is not how it should be. Every tank should be viable at every level, this applies to all jobs across all roles.

2) They are defensive first damage later. All tanks have the defensive side covered, so it is down to the damage to determine whether you want to take a tank or not. Weirdly enough, the best the tanks have been is in ShB, where the tanks done similar damage to each other.

3) There needs to be some level of homogenization. Every tank needs the defensive kit to do an encounter. If they don't, they won't be used, which goes against the whole 'every job can clear every content'.

4) At the moment, only because of the damage difference, which is probably a non issue now with better gear, however, as mentioned, ShB was the best state the tanks have been in.