Like i sayed in the other thread, am i agains the idea, that rng are making as much dmg as meele.

But, i agree that blm, Sam and mch should be the top of the 3 great categories, because the have the same function and should be near.

Difficulty is a useless point for deciding, how much dmg a class should do. Because, it is completly individually.

I was a caster, until i reach lvl 75. At that lvl was i unable to use any caster (mages and healers), because they had to many stuff, i needed to watch. The result was countless missplays and i was unable to watch the battle field.

At that time was meele (nin, later monk) and dancer much easier for me to play.

It changed, after a break and reorganice my skills. I overcame lvl 75 and was able to play the caster again.

Now, with 90, is it completly reversed. It is so much easier for me to play blm, as any meele caster. The blm feels the most naturaly to me now.
Meele became harder, because of positionals (even, when the numbers of skills was reduced), because, i move slower as i press the skills. And im not able to reach each direction every time.

Even Red mage feels easy to me. Because it is allways only two skills you need to use at once. Only the meele part is forcing me out of my flow.

It is personaly. But a example, how differently "Difficulty' can be.