Quote Originally Posted by Mithron View Post
People will continue to play and bring BLM because it does 1% more damage than other jobs due to its lack of utility and people enjoy that job fantasy. My argument still makes sense because there are no mechanics that deaths are necessary. Every death is a mistake, so if you stop making mistakes, there would be no deaths. Doing less damage on top of the time and resources necessary to cast Raise on someone, which is already enough of a DPS loss, losing more on perfect runs means it would always feel bad to play that job in farm, because you would be better off bringing whatever other job without raise tax. The 3 slots of "melee/physical ranged/caster" don't have to be fulfilled. You would simply go 3 melee or 2 phys ranged instead or whatever other combination that doesn't include casters, and always be weighing down your team by playing caster. That's not fun or good balance.
So having options to raise a player as RDM/SMN using the raise action itself on someone's mistake is a DPS gain, you argue that it isn't a gain in that situation, it doesn't matter if it's someone elses mistake it's still a total gain in that situation to raise a player, You should consider that mistakes are a thing in progression runs and the only way you're going to learn a fight in hard content is actually making mistakes that the SMN/RDM can help make it a bit more smoother to learn.

People don't even play Black mage as much as red mage right now, because people actually recognise that bringing a BLM is more a determent unless you need a reach a DPS check, Having a battle raise is nice to have around, having mobility and utility on smn is very nice also, theirs a actual reason why people are choosing those jobs outside of "more damage".

Do I think the gap should be so big as it is now? no I think BLM should be ahead realistically speaking around 3-4% (roughly) of SMN/RDM, Red Mage likely slightly ahead of Smn because they also have mobility problems, Black Mage Should be top dps. I want groups to have more variety then 2 melees, 1 caster, 1 ranged meta

I think theirs also a point where raises aren't designed that well in this tier where their usefulness comes into question, AGAIN. fix that and let raises be useful in more harder content or just balance it so theirs no raises between casters or theirs raises between them.

I feel like your "Solution" is to make black mage borderline useless.