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  1. #1
    Player
    Azuri's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Rithy255 View Post
    I knew I'd get people talking about rez being a bad utility lol, Yes rez lets you see more of the fight in progression run rez is absolutely a good enough utility to justify a tax in my opinion, letting you see more of a fight and getting enraged is fine for learning a fight and very powerful, but people tend to ignore this, and yeah sure it can save runs but normally a DPS raise is going to help you see more of the fight more then outright clear it.

    Sure it's not going to be broken after you learnt a fight and done it a few times but by then damage checks aren't really going to be a issue getting raised and having a damage debuff isn't going to happen nearly as much, the point where Black Mages extra damage comes into question because

    Give black mage a raise if you want RDM/SMN to do the same damage, even if you disagree with the raise/utility advantage as useless, if they all did the same total damage you'd have zero reason to bring black mage, you can't have RDM/SMN raise, give off extra utility then Black Mage and then your take would be justifiable, why have jobs with utility and same damage it just makes one objectively worse, it creates the same issue of having a tax for any utility.
    Easier option - remove rez from all casters.

    Also, what's your take on content where rez is disabled? Should RDM and SMN get a permanent 10% damage buff there?
    (5)

  2. #2
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,127
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Azuri View Post
    Easier option - remove rez from all casters.

    Also, what's your take on content where rez is disabled? Should RDM and SMN get a permanent 10% damage buff there?
    In the new dugeon content? depends on how the AOE works out, but in general yes I also think they should deal around the same damage in that sort of content. 10% is too much of a difference for raise anyway (gap between casters should be reduced, but also all casters should be higher then they currently are as melee tax shouldn't really be a thing).

    I think rez is fine, but removing it so people can have blackmage dps when it doesn't really matter too much, its fine I know people will want their Job to be meta and top dps, I enjoy stuff like raise makes the caster dynamic more interesting for me at the same time its hard to balance around. (You could even remove raise from savage content so more casual players wouldn't be effected)
    (0)

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