Quote Originally Posted by Supersnow845 View Post
Except in the current climate outside of the hitboxes themselves what is actually riskier about being in melee range, we all get hit by the same mechanics; we all spread/stack and resolve mechanics within a range that square has given us, about the last mechanic that actually challenged melees to get uptime on was junction shiva based on how hard mechanical execution was vs uptime reward

Being in melee range isn’t inherently riskier when mechanics are just on a “hit player no matter the distance” style of design
It's not necessarily riskier, it's just less convenient. A MCH who had SAM dps could stand either near or far to resolve mechanics, but the SAM has to stand near. If a boss does a circle followed by a donut, a melee character has to stop attacking half the time but a ranged one doesn't.

This, again, comes down to enemy design. To give another extreme example, BLM and RDM cast times would mean nothing against a boss that never requires you to move. It's SE's responsibility to make mage lives harder by killing players who refuse to reposition, just like it's their responsibility to make melee lives harder by killing players who refuse to back away.