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  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,616
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rithy255 View Post
    ok but that's one example and im sure theirs way more of a fight having body check mechs, generally theirs been cases where you need everyone alive at one instance, in the case of that mech it wouldn't be useful but in a lot of situations having a job be able to get up someone before a body check mech happens would actually help prevent that body check mech causing a wipe in the first place.

    And if we wanna argue it's a problem with raise? maybe it's just a problem with how they designed the mechanic, it would be more worth complaining about how they're invalidating raise more and more in that case.

    Like I said if you want RDM/SMN/BLM all to be equal give them all raise or remove it, you can't have your cake and eat it too.
    Well they balance for savage, if you think the mechanic is the problem because there is too many body check mechanics which is invalidating raise that is a valid opinion, but you can’t have mechanics constantly invalidating raise (like 7 and 8 each have like 10 body check mechanics) and then tax RDM and SMN constantly for their ability to raise you either have one or the other
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    Last edited by Supersnow845; 09-27-2022 at 01:52 PM.

  2. #2
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,922
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Well they balance for savage, if you think the mechanic is the problem because there is too many body check mechanics which is invalidating raise that is a valid opinion, but you can’t have mechanics constantly invalidating raise (like 7 and 8 each have like 10 body check mechanics) and then tax RDM and SMN constantly for their ability to raise you either have one or the other
    Well I don't think we'll get anywhere with the current state I even disagree with a massive difference between casters, more or less I just find raise a pretty interesting ability theirs plently ways/solutions you can fix the difference without making Black Mage completely useless.

    Any one of these would fix the current caster "problem" (Mind you adjusting so theirs less of a gap between casters is fine).
    A: Reduce the amount of checks in one fight, make raise more useful, in general to justify a decent dps gap.
    B: Remove raise from harder content such as Savage and extremes, They're already doing this for harder dungeons, This would also mean making the damage difference between all casters could be very small.
    C: Give Black Mage a raise, All casters would again be on similar terms, BLM would prolly need a timer to avoid triple cast abuse in like a 24 man, as Mp doesn't really matter for black mage.

    My main point is, if you want Red Mage/Summoner to do similar amounts of damage you can't have black mage not have any sort of utility you'd need to change something, even if raise was so useless I don't see how removing it (at least for harder content) would make people mad inturn for higher damage, when it's "useless" to those same people.

    I'd personally choose A as I enjoy job diversity, but really that's my preference. It would likely be easier to balance the game where the only job utility is addle and faint, because their would be no reason to debate over a utilities usefulness, all jobs doing the same damage.

    I don't think the current state is great either BLM compared to red mage and summoner is doing way too much but also compared to samurai it's doing way too little, I think the idea of the ranged tax hurts casters in general more then a raise tax, but both should generally be addressed.
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