If you think BRD and DNC are the same DPS class as SAM and even MCH, there's nothing more to say as you're past delusional. Back to ignoring you as you contribute nothing of value to anyone, ever.
LOL. WHAT?!?!
That was not what was said AT ALL! It was said that there's only 3 types of DPS! OMG!
There's no such thing as SUPPORT DPS. Some DPS may have some support skills but that does not make them "Support DPS"
https://ffxiv.consolegameswiki.com/m...obs_Screen.png
Well one is a melee and the other two are phys ranged. You are t-cupping hard
Excuse me, there are only 2 types of DPSLOL. WHAT?!?!
That was not what was said AT ALL! It was said that there's only 3 types of DPS! OMG!
https://ffxiv.consolegameswiki.com/m...obs_Screen.png
Melee, and melee's bitch. I will excuse your misknowings this time.
I'll help you there:
SQEX officially categorized MCH as pure DPS and Dancer as a support DPS.
The same way they categorized SAM and BLM as pure DPS.
This happened during the job change liveletter for Shadowbringer.
And those categories are as old as HW where MCH and BRD where support DPS, MNK was considered a pure DPS.
Last edited by CKNovel; 09-27-2022 at 12:28 AM.
I'm sure by SE textbook definition any "support dps" is a dps who brings any sort of offensive utility to the raid. Mug, Brotherhood, Battle Lit, Embolden, Etc.
Also despite melee having 2 more jobs in their role, each unique damage role still has 1 "pure" dps, SAM, MCH, BLM.
First of all, job balance only really matters at the high end, such as Savage or Ultimate. As long as there aren't massive discrepancies dps really doesn't matter in casual content.Because difficulty is a part of proper balance is why, I ALREADY said this. You really should read before replying. You also left out that I should that MCH should be doing more damage than now, so should a few other Jobs in fact, but that doesn't change that MCH should be tied with SMN on the lowest rung of the DPS ladder
In Savage and Ultimate, players generally master their job. There is no room for "only requires one brain cell" jobs that do awful damage. It might genuinely help on prog, but then what? You still need to clear enrage, so do you just toss the job in the trash and pick up a real job to clear?
Any player who belongs in Savage can learn to play any job at a competent level. Advantages like "no positionals" and "ranged attacks" and "slightly less buttons" are tiny perks that endgame players barely even need. Like I've said before, if you had a choice to pick one of two talents, one being a QoL and the other being 10% dps, it's no competition. In this way, SE making your job easier is detrimental to you. It's not a bonus or a nice reason to play that job, it's a detrimental handicap.
Since the advantage of utility and ease of play is such a tiny advantage in the only content where balance matters, yes all jobs rdps should ideally be within 1% of each other
Yep, which is why I think it would be good to further categorize "support DPS" because there's some jobs like BRD and DNC that offer much more raid damage support than MNK, for example, and seems silly to classify them into the same "role."I'm sure by SE textbook definition any "support dps" is a dps who brings any sort of offensive utility to the raid. Mug, Brotherhood, Battle Lit, Embolden, Etc.
Also despite melee having 2 more jobs in their role, each unique damage role still has 1 "pure" dps, SAM, MCH, BLM.
Absolutely not. Proper balance would be ~5% from top to bottom of the ladder. What we have currently btw is ~11%. Ease of play absolutely matters, otherwise you are punishing harder JobsFirst of all, job balance only really matters at the high end, such as Savage or Ultimate. As long as there aren't massive discrepancies dps really doesn't matter in casual content.
In Savage and Ultimate, players generally master their job. There is no room for "only requires one brain cell" jobs that do awful damage. It might genuinely help on prog, but then what? You still need to clear enrage, so do you just toss the job in the trash and pick up a real job to clear?
Any player who belongs in Savage can learn to play any job at a competent level. Advantages like "no positionals" and "ranged attacks" and "slightly less buttons" are tiny perks that endgame players barely even need. Like I've said before, if you had a choice to pick one of two talents, one being a QoL and the other being 10% dps, it's no competition. In this way, SE making your job easier is detrimental to you. It's not a bonus or a nice reason to play that job, it's a detrimental handicap.
Since the advantage of utility and ease of play is such a tiny advantage in the only content where balance matters, yes all jobs rdps should ideally be within 1% of each other
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