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  1. #1
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    Join Date
    Mar 2011
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    Gridania
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    Quote Originally Posted by ArnoMorley View Post
    A lot of the anti hnm / competition attitudes im seeing are exactly one of the biggest contributers to 1.0 failing. This idea that hard core gamers have to punished at every aspect of the game has got to stop. The hard core players should be superior to the casual gamers, we shouldn't be knocked down to their level or have our content taken away because of other people.

    Biggest gripe I can recall is the fatigue system, hard core players wanted to level up for long periods of time, we weren't allowed to do this because the casual gamers would be out leveled. Well that's the way it should be, if you can't level as much you don't deserve to be on our level.


    Sephrick acts like he's in the majority, I don't see that here, this thread seems split down the middle. If it's split down the middle of a game where the hard core gamers have quit and have only casual players left that should tell you something.

    Many of the game's failures are because of casual players wanting to be on equal ground with other players. It's why we had no AH, some idiots wanted a barter system because apparently they couldn't handle XI's AH. The way nms are now is another failure because of those people.


    SE should have realized their user base was full of hard core players, instead they turned on us and look where it got them.
    I'll give you a protip; there are more casual players out there than hardcore players. If you check all successful AAA titles, there are more content for casual players than HCG there. Just deal with it. XI era is over, no one is willing to camp a stupid NM for 3h, and then to lose the claim against a LS botting...

    And even if you get the claim, then you need to drop the item you want (or even try and kill the nm properly without getting MPK'd by a competing LS).

    Competition is fine, but shouldn't be frontal like that and rather be in instances/raids.

    Make raids that are so hard that only HCG will be able to fully clear them within a month, while casual may need to wait the next patch in order to clear it. That's how content have to be designed. I agree with the fact that a HCG should be rewarded more than a casual player, but frontal competition in a PvE environment is just pointless and lead to what we all know. Use of third party tools/cheats, griefing, etc.

    I remember firsts Rift raids/T2 dungeons being so hard that casuals couldn't simply clear them and PUG would just fail everything. It took several patches and nerf for an average player to be able to access certain piece of gear. On my shards for example, we were only THREE guilds being able to clear latest content, and we were competing for shard's first. We all had a sense of competition "Oh Guild XXXX managed to beat Boss XXX yesterday! Damn we're late, we need to try and get that and the next boss down before they do..." etc.

    So people still compete, HCG gets way superior loots than casuals. No frontal attacks, no grief, no insults/drama while people camp, no use of tools to get a direct advantage over others.
    (1)
    Antipika.
    Deathsmiles II-X - Difficulty Lv.2+ (1CC/2LC ALL clear) : http://youtu.be/pjRuwv_-MlI?hd=1
    Touhou 13 - Ten Desires (all clear) : http://www.youtube.com/view_play_list?p=PL194872B2BBA7CA67
    Touhou 12.5 - Double Spoiler (all clear) : http://www.youtube.com/view_play_list?p=BD180E7054F3C1A2
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    Touhou 8 - Imperishable Night (all clear) : http://www.youtube.com/view_play_list?p=7A5C1FF6BDAD1C1B

  2. #2
    Player
    fusional's Avatar
    Join Date
    Nov 2011
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    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by Antipika View Post
    I'll give you a protip; there are more casual players out there than hardcore players.
    and i'll give you one. there's a much higher likelihood that a hardcore player will stay subscribed 12 months a year and play almost every day for several years. hardcores aren't the ones subbing for a couple months then unsubbing for several more then coming back again for a couple. they're also not the ones subbing throughout the year but only playing once or twice a week.

    casuals form a larger percentage and contribute more cash to the developers' pockets overall, but they're not what holds a game together for years. and that is why you need content which appeals to everyone- and especially your hardcore base.

    you think EQ existed for so many years thanks to casuals? ffxi? no. that's entirely unrealistic.

    so, yeah, even if they have greater numbers and even though you definitely need to have content for them, does that mean that all content or even most content should be targeted toward them? considering they experience less of the game than a hardcore player (on average) to begin with, that's just completely illogical.

    we have casual content. devs ought to add more casual content over time. but we don't have any real hardcore content.

    so you do the math.
    (5)