I want Final Fantasy XI-2.
Seriously Square, Can you just make it PLEASE?
I want Final Fantasy XI-2.
Seriously Square, Can you just make it PLEASE?
I guess I can see your point and I'm glad that NM hunting like it was in FFXI worked well for you. I guess if they made some NMs like how they were in FFXI - but only like 15% of them at the very most - I wouldn't have a problem with your proposal. Hunting rare, not-instanced monsters for special loot is one of my favorite things to do in any MMO. If they made most NMs like how you suggested, even with the "non-essential" unique drops, it wouldn't exactly be "optional" content just for people who like that, it would also be messing up a part of the content that is important to me and many other players who don't want NMs to be like that.No, the long-winded thread was to provide an explanation of what I liked and why so responses like yours wouldn't pop up and we could keep the conversation fairly on-topic.
1. I enjoyed the experience for a handful of reasons
2. I understand that others did not
3. Therefore, such content, which was enjoyed by some and not others, should be optional
4. Rewards could be along the lines of trophies or just useless gear relevant to the NM killed
5. Currently, this game does not have this dynamic so it would be neat if it could be added
In response to your suggestion if that is what makes the idea enjoyable for you then I am all for it! Really pulling together the classes in such a way is creative. Personally, I really did like the randomness and chance feeling that camping had so I still favor it. But, to each their own ^^
Anyway I agree with you that hunting NMs should be more than farming 5 minute spawns that always stay in one small area. Maybe with some NMs like how they were in FFXI and some NMs using innovative new techniques like the item-gathering thing I suggested, NMs overall would be a lot more interesting and keep people taking in-game.
Also, to expand on your good idea about NM "trophy" drops, it'd be cool if they dropped useful/fun things besides equipment, such as "fun" items similar to the Peach Confetti, one-use items like the exp scrolls, and when full player housing comes out, furniture and decorations (musicboxes!)
Last edited by Vaen; 03-27-2012 at 04:36 AM.
https://na.finalfantasyxiv.com/lodestone/character/1524546/
After 21 kills of Shikigami in Ro'Maeve, and probs around 10-15missing out on claims, before I got a YY Robe to drop in XI, I can safely say I'd rather be kicked in the nuts by everyone for XI style NM's than actually go through the pain of Camping XI Style NM's for an item that is the defacto for a class I enjoy to play.
And I actually mean that.....I seriously would, thats how bloody traumatised I am from playing XI for 7+ Years.
I'm all for adding random pop NM's if they drop nothing of worth just a Vanity item/title/achieve or something, but once you add in drops of worth (Hai to you Thief Knife/YY Robe/Etc) you force people to camp this NM. Leave the rewards as fluff so only those who enjoy this evil system can do it, and those who don't enjoy it, dont feel the need they "Have to" to play their Class/job correctly.
Idk but that sounds pretty boss to me. I would tell that story to my grand-kids. I want to experience more stuff like that.After 21 kills of Shikigami in Ro'Maeve, and probs around 10-15missing out on claims, before I got a YY Robe to drop in XI, I can safely say I'd rather be kicked in the nuts by everyone for XI style NM's than actually go through the pain of Camping XI Style NM's for an item that is the defacto for a class I enjoy to play.
Lets not and say we did. There are already NM's, low and high level, that drop worthless gear which you can go camp if you want to so bad.
So make NMs drop random useless drops so people have a tale of how they came across epic trash items during their journey?
Having such archaic systems in place may satisfy the FFXI nostalgia for some people but for the people SE is targeting it won't.
All MMOs are about time sinks but this is not something this generation of gamers will find "fun" by any means. People are forgetting that FFXI never reached 1 million subs because of the shift of the genre. Low level items should always be easy and accessible to obtain without such time consuming methods. Endgame should be where the time sinks come into place.
Want to have more freedom on how you look!? Support this thread!:
http://forum.square-enix.com/ffxiv/threads/39544-To-The-Devs-A-World-of-Individuals
Please don't speak for me when you say the majority of people. The OP is right, the challenge of claim, the thrill of discovering a NM that just popped, the randomness, and competetion all contributed to the fun. The NM system they have in place is noobish as Majidah pointed out with his rollercoaster analogy. Keep in mind that the majority of the people who play this game came from XI. These people left XI because it wasnt the same game it used to be years ago (book burn parties, level sync, etc.). They are moving to XIV by the many because they're hearing about the updates and changes being made. If the game is to be the success that XI was, than the players will expect a similiar experience in a new world to explore.Because it's wasted development time for s**t that the majority of players don't like or want. The NMs we have now are fine and everyone (except people still stuck in FFXI gear) likes them. Nobody (except people still stuck in FFXI gear) likes NMs with horrid pop conditions or competition for camping these NMs.
I like how you euphemistically make fun of my skill because I don't like wasting my time doing nothing, and I don't like developers wasting time making extensive content for a minority of players.
Maybe a more apt comparison is we both want to get on the rollercoaster, but they have a "special" seat for "hardcore rollercoaster dudes." It's somewhere in the middle of the rollercoaster and isn't anything special, but only one person can sit in it at a time, and there's a separate line for getting on that seat, which of course, only lets in one person per ride.
Primals and Instanced Raids dont have to be eliminated for these to co-exist.
Last edited by downfind; 03-27-2012 at 09:44 AM.
Player
I agree with Jinko and am of the opposite opinion of the OP. I like when big baddies look like big baddies. It bothers me when an NM is just a regular mob with an inflated HP pool, possibly a special attack, and a different name. That's not cool. That's actually kinda lame.
Give us more unique world bosses that would make someone stop in their tracks and go "WTF is that?!"
Variation adds character and life to the world.
Obviously FFXI had great elements that can be used in FFXIV... but for the love of the twelve 0.5% drops rates was NOT ONE OF THEM /sob
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