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  1. #101
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    DrekeLamorte's Avatar
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    Quote Originally Posted by Akumu View Post
    You are assuming about what you think I'm assuming.

    Time consuming mechanics prior to endgame is pointless in this generation as it will not go by well. You fail to understand that if a mob pops every 21 hours do you think, in a populated MMO, you will be the only one there? It will become time consuming for an item you MIGHT get and WILL out level.

    Such "waiting game" time mechanics before endgame will be a wasted effort and looked at as a negative in this generation.

    Why is it waiting game? You will set up camp before the pop, probably with a bunch of others, and still hope the others or someone passing through doesn't lay claim to it. meaning you will have to wait another 21 hours to get a shot at a low drop rate item.

    Again someone pointing out another assuming when they assume one specific individuals random factoid, and mark it as relevant, thus personally berating there opinion and further derailing the conversation.

    To stay on topic, try to elaborate how having these types of NMs and spawning conditions with non-essential drops, such as vanity items, trophies, epeen, and titles impede your ability to play the game, other than being a "elitist" hater, and QQing when you get labled lolcasual. (If you didn't catch it, I was implying that both of those titles are completely inconsequential and have no impact on the game as a whole, other than to stir up personal vendetta's that bleed over into your arguments rendering them invalid.)
    (1)

  2. #102
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    Yves's Avatar
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    Bubble Yum
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    Goldsmith Lv 50
    Quote Originally Posted by Akumu View Post
    You are assuming about what you think I'm assuming.

    Time consuming mechanics prior to endgame is pointless in this generation as it will not go by well. You fail to understand that if a mob pops every 21 hours do you think, in a populated MMO, you will be the only one there? It will become time consuming for an item you MIGHT get and WILL out level.

    Such "waiting game" time mechanics before endgame will be a wasted effort and looked at as a negative in this generation.

    Why is it waiting game? You will set up camp before the pop, probably with a bunch of others, and still hope the others or someone passing through doesn't lay claim to it. meaning you will have to wait another 21 hours to get a shot at a low drop rate item.
    So, by this standard, what is an acceptable amount of time? You are fixating on one aspect that you dislike, therefore, finding common ground on that aspect should alleviate the dilemma. At the same time, remember that this was done with the suggestion of having TROPHY ITEMS as opposed to highly sought items. Again, how about a pair of Mole Mittens and Rabbit Cap or some cutesy stuff like that?
    (0)

  3. #103
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    Quote Originally Posted by DrekeLamorte View Post
    Again someone pointing out another assuming when they assume one specific individuals random factoid, and mark it as relevant, thus personally berating there opinion and further derailing the conversation.
    Did you not notice he responded to my statement and I have been replying to him ever since? The guy is also probably a grown man able to express his opinion without DrekeLamorte trying to help.

    Quote Originally Posted by DrekeLamorte View Post
    To stay on topic, try to elaborate how having these types of NMs and spawning conditions with non-essential drops, such as vanity items, trophies, epeen, and titles impede your ability to play the game, other than being a "elitist" hater, and QQing when you get labled lolcasual. (If you didn't catch it, I was implying that both of those titles are completely inconsequential and have no impact on the game as a whole, other than to stir up personal vendetta's that bleed over into your arguments rendering them invalid.)

    Lmao I find it funny because you are also assuming I won't be one of the guys with the big epeen walking around. I am a hardcore player in both time and skill so please stop assuming I might be in a lolcasual category. Just because I will enjoy something doesn't mean it will benefit the game or go over well with the majority. I miss my FFXI wyvern yet do you see me creating a thread asking Yoshi-P for it? Do you know why I won't?
    I will state it again since people seem to be missing it...

    Such "waiting game" time mechanics before endgame will be a wasted effort and looked at as a negative in this generation.

    Money matters to a company and doing something that will be a negative impact is not smart. Epeen can be held off for endgame matters. Anything before that is wasted effort.
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  4. #104
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    Quote Originally Posted by Yves View Post
    So, by this standard, what is an acceptable amount of time? You are fixating on one aspect that you dislike, therefore, finding common ground on that aspect should alleviate the dilemma. At the same time, remember that this was done with the suggestion of having TROPHY ITEMS as opposed to highly sought items. Again, how about a pair of Mole Mittens and Rabbit Cap or some cutesy stuff like that?
    *sigh* Again it is not the time of the NM but the area which it is placed content wise. Having "cutesy" low level items already have a place. It's called event items. There are even mid level event items.

    Having useful items that use the "waiting game" mechanics AND competition is much better suited for high leveled content.
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  5. #105
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    Yves's Avatar
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    Quote Originally Posted by Akumu View Post
    *sigh* Again it is not the time of the NM but the area which it is placed content wise. Having "cutesy" low level items already have a place. It's called event items. There are even mid level event items.

    Having useful items that use the "waiting game" mechanics AND competition is much better suited for high leveled content.
    Okay, I can accept your answer just fine. However, what should we do in the next 7 months while we wait for content? And what should we do between end-game events once they are here? I understand that we will have some new things coming our way but, as I said in my original post, having additional options to enjoy the game with isn't a bad thing.

    Also, the only reason I really advocate the items being non-essential is because it will appease the larger (or maybe just louder - it's hard to tell) consumer-base that doesn't want the game to be too competitive.
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  6. #106
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    Firon's Avatar
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    Firon Veleth
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    Quote Originally Posted by Akumu View Post
    You are assuming about what you think I'm assuming.

    Time consuming mechanics prior to endgame is pointless in this generation as it will not go by well. You fail to understand that if a mob pops every 21 hours do you think, in a populated MMO, you will be the only one there? It will become time consuming for an item you MIGHT get and WILL out level.

    Such "waiting game" time mechanics before endgame will be a wasted effort and looked at as a negative in this generation.

    Why is it waiting game? You will set up camp before the pop, probably with a bunch of others, and still hope the others or someone passing through doesn't lay claim to it. meaning you will have to wait another 21 hours to get a shot at a low drop rate item.
    See you keep saying things like It will have a low drop rate etc. It does not have to be like XI. A lot of people want competition between shells and the only thing we have now are Lol world first kills on bare bones content.These nm's could be prime ls content cause you could bring more than 8 ppl with you.


    Edit: one thing XI does right that this game does not it rewarded for your time every time you did something as time consuming as people say it was. I have spent more time killing ifrit than i have any NM in XI and still have not got the item i wanted.
    (1)
    Last edited by Firon; 03-27-2012 at 01:51 PM.

  7. #107
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    Quote Originally Posted by Yves View Post
    Okay, I can accept your answer just fine. However, what should we do in the next 7 months while we wait for content? And what should we do between end-game events once they are here? *snip*
    Quests, Hamlet Defense, Events, or simple LS fun. I wouldn't count on much "MMO extras" anytime before 2.0 anyway. I think most of us are a bit deranged but you can only do what we have already been doing...Wait until 2.0.

    Quote Originally Posted by Yves View Post
    Also, the only reason I really advocate the items being non-essential is because it will appease the larger (or maybe just louder - it's hard to tell) consumer-base that doesn't want the game to be too competitive.
    If it is the majority that wants this but not too much competition, it will be counter-productive in what is desired. The timer, drop-rate, and demand will create such competition that isn't wanted.
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  8. #108
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    Davorok's Avatar
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    Davorok Byrmwilf
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    How about a nifty compromise folks?...

    How about Guildleves randomly/occasionally pop NM's for the solo/duo players (can only be claimed by the leve owner) and...

    Behests randomly/occasionally spawn NM's which only Behest participants can claim. (Random loot pool).

    I am also hoping that Hamlet Defense will have several NM's mixed in with the waves of Coblyns and Nutcracker Squirrels. ;>P
    (0)

    Papa was a rolling stone...wherever he laid his barbut was home.





  9. #109
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    Quote Originally Posted by Firon View Post
    See you keep saying things like It will have a low drop rate etc. It does not have to be like XI. A lot of people want competition between shells and the only thing we have now are Lol world first kills on bare bones content.These nm's could be prime ls content cause you could bring more than 8 ppl with you.
    Ok so up the drop rate and have Linkshells galore running around with their new shinies. How does that give a linkshell the epeen they are looking for? Difficult fights downed by the first Linkshell, using their own thought out strategy,
    is where the competition will be. Increasing the drop rate just allows any linkshell that gets lucky(or class stacking lazy) a new shiny which diminishes the value or epeen effect of it. Most of XI's epeen effect came from time consuming and luck based mechanics that made you a niche for having such a gift. Kraken Club was not one of the most expensive items because it was easily obtained.

    The epeen effect among LS happen when they have something to boast about over the majority of others.

    Quote Originally Posted by Firon View Post
    Edit: one thing XI does right that this game does not it rewarded for your time every time you did something as time consuming as people say it was. I have spent more time killing ifrit than i have any NM in XI and still have not got the item i wanted.
    Yes the system in place for those fights(ifrit, moogle) is very annoying and should be changed. However, both XI and XIV are both luck based and each depends on the person telling their story.
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  10. #110
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    DrekeLamorte's Avatar
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    Quote Originally Posted by Akumu View Post
    Did you not notice he responded to my statement and I have been replying to him ever since? The guy is also probably a grown man able to express his opinion without DrekeLamorte trying to help.



    I will state it again since people seem to be missing it...

    Such "waiting game" time mechanics before endgame will be a wasted effort and looked at as a negative in this generation.

    Money matters to a company and doing something that will be a negative impact is not smart. Epeen can be held off for endgame matters. Anything before that is wasted effort.
    Not when this version of the game is coming to a close in half a years time. You still have yet to draw any tangible correlation, OR ANYONE FOR THAT MATTER, between adding epeen content(already been done and is in yoshi's favor) and it having a negative impact on the game. If anything, the epeen fluff stuff has done more for 14 so far than either primal fights.
    (0)

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