Quote Originally Posted by Vaen View Post
Making NMs how they were in ff11 with the horrible drop rates and spawn times is a bad idea.

Frankly I'm getting really tired of these long-winded threads asking to make the game less fun.

I'm all for adding changes to NMs, but how about some NEW ideas that are FUN? Such as, having players gather rare items from mobs and gathering points around the world and then using them to "summon" NMs. This way there's no waiting around for a mob to "spawn" (which is so game-y and immersion breaking), it creates an interesting new items to sell and trade to improve the player economy, and it makes hunting NMs more complex and interesting, which is what I think the OP really wanted, even if they didn't realize it.
No, the long-winded thread was to provide an explanation of what I liked and why so responses like yours wouldn't pop up and we could keep the conversation fairly on-topic.

1. I enjoyed the experience for a handful of reasons
2. I understand that others did not
3. Therefore, such content, which was enjoyed by some and not others, should be optional
4. Rewards could be along the lines of trophies or just useless gear relevant to the NM killed
5. Currently, this game does not have this dynamic so it would be neat if it could be added

In response to your suggestion if that is what makes the idea enjoyable for you then I am all for it! Really pulling together the classes in such a way is creative. Personally, I really did like the randomness and chance feeling that camping had so I still favor it. But, to each their own ^^