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  1. #91
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    Firon's Avatar
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    Firon Veleth
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    Excalibur
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    Thaumaturge Lv 50
    Quote Originally Posted by Akumu View Post
    So make NMs drop random useless drops so people have a tale of how they came across epic trash items during their journey?

    Having such archaic systems in place may satisfy the FFXI nostalgia for some people but for the people SE is targeting it won't.

    All MMOs are about time sinks but this is not something this generation of gamers will find "fun" by any means. People are forgetting that FFXI never reached 1 million subs because of the shift of the genre. Low level items should always be easy and accessible to obtain without such time consuming methods. Endgame should be where the time sinks come into place.
    Stop acting like it has to be like XI A lot of ppl actually liked to camp nm's bosses. I don't want the mobs to be 21 hr respawn with a 3 hr window. I could deal with a mob that re spawns every 21 hr 30 - 22hrs with 3 10 mins windows. Meaning the mob could pop exactly @ 21 hr 30 mins or 21:40 or 21:50 or 22 hrs.
    (3)

  2. #92
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    Quote Originally Posted by Phobos View Post
    The NM spawn system in this game is superior to what it was in XI.

    I played XI. I loved XI when I had tons of free time to kill on a daily basis. I am not playing XI anymore. I am playing XIV. Do not make XIV into an XI clone.

    It's the little things like this that make this game so much more accessible and fun. Claiming that people don't have to camp something if they don't want to is absurd: If you want the item from an NM you will camp it, so forcing a system down everyone's throats when the current system is perfectly valid just seems silly.

    With the update there's some decent competition at NM's now, so I've actually gotten my fix of outclaiming people. It's fun, but only because it's not an hour between pops minimum while you kill 12.5 minute respawn placeholders to then compete with someone else for the NM and then vs RNG for the drop. The current system makes it much friendlier.
    Im sorry but the NM spawns in FFXIV are definitly not superior to FFXI. All the NM's that are in the open world in FFXIV are boring and drop nothing good. Except for maybe the stronghold NM's other than the NM's in FFXIV are laughable and thats being nice.
    (2)

  3. #93
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    Quote Originally Posted by Firon View Post
    Stop acting like it has to be like XI A lot of ppl actually liked to camp nm's bosses. I don't want the mobs to be 21 hr respawn with a 3 hr window. I could deal with a mob that re spawns every 21 hr 30 - 22hrs with 3 10 mins windows. Meaning the mob could pop exactly @ 21 hr 30 mins or 21:40 or 21:50 or 22 hrs.
    It will then become a time consuming matter because a lot of people will start camping said Mob.
    If the NM is of High Level/endgame it would be great. However, for a mob dropping low to mid gear it is not a smart addition to the game. Time consuming mechanics should not take place before endgame.

    FFXI does have some good pieces in its puzzle but it can't just be placed anywhere in todays MMO.
    (0)
    Last edited by Akumu; 03-27-2012 at 11:48 AM.
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  4. #94
    Player
    Majidah's Avatar
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    Mar 2011
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    Majidah Sihaam
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    Balmung
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    Archer Lv 50
    Quote Originally Posted by Akumu View Post
    It will then become a time consuming matter because a lot of people will start camping said Mob.
    If the NM is of High Level/endgame it would be great. However, for a mob dropping low to mid gear it is not a smart addition to the game. Time consuming mechanics should not take place before endgame.

    FFXI does have some good pieces in its puzzle but it can't just be placed anywhere in todays MMO.
    Or maybe lets try the opposite of that and actually put some content and time consuming activities to ENJOY the way to 50 and make it about the ride and not the god damned destination.
    (1)

  5. #95
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    Quote Originally Posted by Majidah View Post
    Or maybe lets try the opposite of that and actually put some content and time consuming activities to ENJOY the way to 50 and make it about the ride and not the god damned destination.
    Great idea and while your at it change the current generation of players so we can get FFXIV off the ground, ok?

    Creating a journey that is fun has nothing to do with running to a spot and hoping you can claim a mob before 100 other people do. Just to get a shot at an item you MIGHT get and WILL out level.
    (2)
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  6. #96
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    Quote Originally Posted by Yves View Post
    One of the aspects of FFXI that I just loved was the world NMs. What set them apart and made them fun was that they were just like any other mob - only different in name and level! I'm not a big fan of the large, visually different, and also grouped NMs of the XIV world. I loved the idea that I could solo-camp random NMs and this was a way I spent my downtime in XI - even for crap items! It was just...fun.

    At the same time, the XIV NMs that aren't unique in appearance or grouped are...just not fun for the reason that they pop every 5 minutes!

    Here are some of the reasons I loved these:

    1. Random spawn conditions - This just made each outing more exciting since you never knew if you were going to get lucky. At the same time, I can't tell you how many times I would be traveling from Sandoria or Bastok on chocobo only to take a slight detour to check if JEJ or Lizzy were up. In addition to this, just knowing how to force-pop an NM (placeholders, time, etc) was a huge kick! I killed hours on Eastern Shadow and Argus but not solely because of the drop - a lot had to do with just getting the kill of an insanely rare mob! I also remember rushing right after maintenance to hopefully get claim on some of the more challenging mobs!

    2. I met a lot of new friends - I camped JEJ, well, just because he never dropped for people! Long after I got my rabbit charm or empress pin I would often find newer players standing in one spot or traversing an area I knew all too well. Generally, I would stop and help them on THF just because I knew the feeling. And guess what? A lot of these players became friends!

    3. There's just something...funny...about accidentally pulling the NM - I cannot say how many times I get a laugh thinking about E.Ranfaure(S) grinds where someone pulled the colibri NM!

    4. Crappy droprates - Sure made each drop, no matter how useless, something to be proud of. At the same time, I loved hearing the stories of how someone was just walking through the caverns and happened to come across Argus only to claim, kill, and get the drop! Some of these stories grew into server fables that came up in random parties, even.

    Look, I'm not asking for epic drops - that kind of thing can lead (but not always) to some poor behaviors. What I am asking for is the same kind of world NM content that gave us such endearing experiences like the ones in XI with so-so yet unique drops. The drops don't even have to be useful - they can just be for trophy purposes (I love this idea)!

    These experiences were so endearing (to me, at least) that I made good on my word - on the final day of the Ifrit server I went down as I always planned to: fighting Jaggedy-eared Jack. It seemed fitting to let the server (and my character) fade to black against the first ever NM that took me down.

    Please bring these back!
    No. Do you want crappy drop rates and time sinks? Don't need to look anymore! Go play lineage2 and it's free.!
    (1)

  7. #97
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    I don't have pics, but it's a fact that I went 3/12 on Rabbit Charm... as BLM.

    Also a fact that 3 GM's came to Garlaige Citadel to congratulate me on my 'achievement'. xD
    (0)
    My signature is edible. Go ahead, try some.

  8. #98
    Player
    Firon's Avatar
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    Firon Veleth
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    Excalibur
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    Quote Originally Posted by Akumu View Post
    It will then become a time consuming matter because a lot of people will start camping said Mob.
    If the NM is of High Level/endgame it would be great. However, for a mob dropping low to mid gear it is not a smart addition to the game. Time consuming mechanics should not take place before endgame.

    FFXI does have some good pieces in its puzzle but it can't just be placed anywhere in todays MMO.
    Like i said you just assuming they are gonna make pop conditions like xi it does not have to be that way. I also lol @ the ppl saying killing some nm's in xi was an waiting game, those are the same ppl who could never claim LL cause they didn't know you only had to kill 2 of the lizzards that spawn which was the PH's. Only nm's that was an waiting game was mobs like Cerb and such. They can always make mobs pop every 21 hrs no matter what no windows or anything.
    (1)

  9. #99
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    DrekeLamorte's Avatar
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    Oct 2011
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    Zhydarian Khte'l
    World
    Balmung
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    Gladiator Lv 50
    What's wrong with making a World NMs with odd spawning conditions if it doesn't impact you? Oh wait. Today's 'generation' of MMO gamers don't like exclusionary content. Even if said content was a PH NM that took 2-3 hours of killing moles in 1 of 3 groups in Northern Thanalan named Mauling Moley who gave you epeen poin- I mean achievement points, or a vanity item, or a firework. Because you want to be able to afford the same thing as everyone else, in the same amount of time, with the same amount of work. Guess what princesses, that's not real life. Some people go the extra mile, some get lucky, some slack, and some set goals. Some take a long as necessary, some give up quickly. Some people have different priorities.

    The reality is, if SE can't make a game that has the sheer scope of VARIETY and OPTIONS that FFXI had in 14, then no matter what they add, people will stop playing. There's room for tons and tons of different types of content to be added in FFXIV, from all MMOs, and from other games/genres. When someone suggests something that will not be available to you because of time constraints, try giving feedback about how to make their suggestion more viable. Not condemn it and them for having such ludicrous opinions, which will clearly affect your personal level of fun, because you can't have what they have. It's stupid. Competition and Co-Operation is what makes MULTIPLAYER games good! End of story. They can and should co-exist.

    Don't be a raging penis because you can't see someone else's point of view. Just go about your merry way if can't submit any real, productive feedback. Simply saying, "I don't want this, because I don't want it." or "This isn't ____ game. Quit asking for ____ game's content." is foolish and naive.

    All games build upon all games. It's human nature. It's progress. Sometimes the best ideas are turds that were polished and woahhh look out! Found a GD Silver dollar inside. Now let's put it to use.
    (2)
    Last edited by DrekeLamorte; 03-27-2012 at 12:44 PM. Reason: spellllcheck

  10. #100
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    Quote Originally Posted by Firon View Post
    Like i said you just assuming they are gonna make pop conditions like xi it does not have to be that way. I also lol @ the ppl saying killing some nm's in xi was an waiting game, those are the same ppl who could never claim LL cause they didn't know you only had to kill 2 of the lizzards that spawn which was the PH's. Only nm's that was an waiting game was mobs like Cerb and such. They can always make mobs pop every 21 hrs no matter what no windows or anything.
    You are assuming about what you think I'm assuming.

    Time consuming mechanics prior to endgame is pointless in this generation as it will not go by well. You fail to understand that if a mob pops every 21 hours do you think, in a populated MMO, you will be the only one there? It will become time consuming for an item you MIGHT get and WILL out level.

    Such "waiting game" time mechanics before endgame will be a wasted effort and looked at as a negative in this generation.

    Why is it waiting game? You will set up camp before the pop, probably with a bunch of others, and still hope the others or someone passing through doesn't lay claim to it. meaning you will have to wait another 21 hours to get a shot at a low drop rate item.
    (1)
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