I honestly cannot understand this fascination some people have with DoTs. To hear some people talk, DoTs are the pinnacle of game design, and every Job that doesn't have one is missing out. Like when someone loves some random thing like peanut butter and pickle sandwiches and insists everyone MUST have a bite and they'll REALLY like it if they just give it a chance.
No, SMN doesn't need a DoT. Nothing about "powerful magi that summon primal deities to unleash destruction on their foes" says "slap some poison on someone and watch it slowly tick of a few dozen health every 3 seconds".
I get that DoTs CAN be interesting if a kit is built around them and there are interesting interactions. But they are absolutely not the end-all, be-all of innovative and engaging game mechanic and rotation design. In many cases, they're lazy busywork to make a Job look like it has more going on than it does. Remove the DoTs from the healers and you see all they have otherwise is a spam nuke and a flavor of big hitting instant cast nuke on a CD (Misery/Assize, Earthy Star/Macrocosmos, Plegma/Pneuma), with SCH being the only odd man out here since its other DPS buttons are Ruin 2 as a slight DPS loss movement tool and Energy Drain as an oGCD resource expending button for a bit of extra damage when optimizing the encounter. But because that damn DoT is there on each of them, people can say "well, they have this thing they're maintaining and optimizing under raid buffs and using as a weave/movement tool!" when you could replace any of them with Ruin 2 and nothing of value would be lost. Except for SCH, who would now have two copies of Ruin 2. XD [Honorable mention to SGE Toxicon which WOULD be an interesting ability if it wasn't a DPS loss to do the thing required to generate more Addersting stacks...]
EDIT (for space):
Either way, DoTs aren't terrible when a class is built around them. Old Fester doing more damage based on DoTs you have on the target is one such example, as was Bane to spread them from one target to a group of enemies. BLM Thundercloud procs is another, and I may be misremembering, but I think SB era SMN's Ruin 4 proced off of its DoTs or...something like that. WoW's Druid had a HoT (heal, not DoT) that stacked to 3, and when you refreshed it, would refresh all 3 stacks, so it was an ability you wanted to slightly clip and keep up on the tank so you'd maintain the three stacks, as letting it fall off would mean applying 3 stacks again. While that's in practice just hitting the DoT ever X seconds after the initial 3 applications, it's at least a BIT more interesting. BRD has two DoTs but a separate ability that can refresh them both at once (Iron Jaws) and I think they have a chance of procing its oGCD shots during one of its songs. NIN has Doton and SMN Slipstream (and at one time Shadowflare) to set ground damage fields. PLD and GNB both have an AOE oGCD to apply area DoTs, and WHM used to have a ranged casted one (Aero 3) and SCH a point blank AOE around themselves instant cast (Miasma 2...or 3? I forget which...)
If you combined all of those things together into a single Job, it might be possible to make an interesting DoT based Job.
But most of the DoTs we have in the game right now, if simply replaced with direct damage spells and normalized, wouldn't change how Jobs play or function at all and nothing of value would be lost other than super high end players trying to wedge those into 2 minute burst windows to optimize damage. Which would at least be a SMIDGE more interesting.
...seriously, I don't get people's love of (at least stand-alone and boring) DoTs...
But yes, leaving a healer as it is today, making SCH SB again, giving one healer a DoT-less 1-2-3 rotation or some simple rotation like just the RDM caster phase or a simplified pendulum BLM ice/fire thing (which is kinda what RDM has going for it, come to think of it...) wouldn't be horrible. It's the only role in the game where all of them are NEARLY identical in terms of their general rotation and most of their button presses. Free up a few DoT/debuff slots on the boss that way, too.


Reply With Quote






