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Thread: New Caster

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  1. #1
    Player Seraphor's Avatar
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    Feb 2018
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    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    I find a DoT centric job to be unlikely.
    They didn't strip existing jobs of their DoTs to make room for another one, they did so because they're a pain to balance and because too many debuffs up at a time causes issues. Frankly I'm amazed BRD still has two DoTs, and wouldn't be surprised if it lost one in 7.0.

    One weak DoT that doesn't have 100% uptime is one thing, but when you have multiple DoTs competing with what are supposed to be powerful spells, you run into issues like SMN had. When you're base potency is something like 30, and your only seem to count in multiples of 5, you don't have much wiggle room to adjust your damage output, you either buff to 35 or nerf to 25. Then when you get to your burst phase, your nuke spells can't do too much damage or you end up obliterating everyone else in the damage logs, so you end up with a Burst phase that's weaker than most jobs sustained damage.

    The only way I could see a DoT centric job working now is if they have ONE DoT, but they can modify it or have it interact with mechanics in some way. Such as spells that increase the potency of the already applied DoT or spells that deal more damage if the target is already afflicted with the DoT. But that still comes with the 'difficult to balance' problem.


    Quote Originally Posted by MagiusNecros View Post
    I feel like if they wanted to remove DoTs why keep them on:
    Healers(DoT)
    BRD(2 DoTs)
    PLD(CoS, Goring)
    GNB(Sonic Break, Bow Shock)
    DRK(Salted Earth, Living Shadow)
    DRG(Disembowel, Chaos Thrust)
    SAM(Higanbana)
    NIN(Doton)
    MCH(Bioblaster, AQ)
    BLM(Thunder)
    SMN(Slipstream)
    BLU(Bad Breath, Aqua Breath, Song of Torment, Aetherial Spark, Mustard Bomb, Nightbloom)
    First off, you can't count BLU.
    Second, only seven of those jobs have DoTs that you're supposed to maintain 100% uptime on, and four of them are healers so you could say it's a trait of the role. SMN used to be one of them and it had three of them all by itself.
    Chaos thrust is 40 potency, Higanbana is 45 potency, and both of BRDs DoTs total 35 potency combined.
    It's why, even as the selfish DPS poster boy, SAM's weaponskills are themselves even weaker than NIN's in terms of raw potency. That's not asignificant issue by itself, but when you're talking about adding a job with multiple, significant DoT effects, you're going to end up with individual spells with pitiful potencies, and then when it comes to level scaling and burst phases (#2minutewindow) balance will be a nightmare.
    (3)
    Last edited by Seraphor; 09-22-2022 at 10:18 PM.

  2. #2
    Player
    Kalaam's Avatar
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    Nov 2019
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    Limsa-Lominsa
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    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Seraphor View Post
    I find a DoT centric job to be unlikely.
    They didn't strip existing jobs of their DoTs to make room for another one, they did so because they're a pain to balance and because too many debuffs up at a time causes issues. Frankly I'm amazed BRD still has two DoTs, and wouldn't be surprised if it lost one in 7.0.
    It's more likely than you think, they often removed a lot of mechanics of some jobs to put them into a new one.
    (2)

  3. #3
    Player Seraphor's Avatar
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    Feb 2018
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    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kalaam View Post
    It's more likely than you think, they often removed a lot of mechanics of some jobs to put them into a new one.
    Like what?
    I wouldn't say removing ASTs shields to make way for SGE counts...
    (2)

  4. #4
    Player MagiusNecros's Avatar
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    Nov 2015
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    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    First off regarding Blue Mage yes you can. It is a job class that participates in content all the way up to Stormblood and is prominent in soloing Treasure Map dungeons and it's primary skillset in it's burst is it's big DoT in Nightbloom and when it isn't using Nightbloom it is using a boosted Song of Torment in it's place. And if you feel you cannot count BLU you can take the time to explain why and you really can't because the point for it's inclusion is that it is a class that has DoTs to begin with. And most of them have their uses. Of all of them Aqua Breath is the weakest. Song of Toirment/Nightbloom are used frequently.

    Secondly the point is if the devs don't want DoTs then why are they even there to begin with? A lot of these classes are still required to use these DoTs for max damage whether it's for sustain or under buffs for burst windows. The only DPS that doesn't really need to use their DoT is Ninja because outside of AoE it's garbage. And you can consider AQ and LS to not be DoTs but they pretty much are.

    You still have 14 out of 20 classes that use DoTs as a damage source.

    As far as balancing the 2 minute meta has to go. Between forcing a 2 minute meta and the stat squish the game that was very balanced in Shadowbringers is a unbalanced mess in Endwalker. And as long as they force a 2 minute meta all job classes have to play a certain way and because of this no job in PvE barring Blue Mage has any job identity whatsoever. And this fact alone is why PvP is taking off so well because no job in PvP plays the same. If each job had it's own kit and can use their own Limit Breaks it would be a fantastic experience.

    However since the devs want to design PvE the way they are I'm gonna say in the name of BWALWANCE and HWOMWENMUHGEENIZATISHUN they should add a no nonsense no raid buff no utility caster on the same level as Black Mage and I don't care what it is.

    ---------------

    Regarding job mechanics they carted off to other jobs you have DRK giving everything in defensives to the other tanks and specifically giving Dark Dance to Gunbreaker, Sage received DRK's old Dark Arts mechanic for buffing certain abilities, Reaper got Dragoon's Heavy Thrust with added flair and it would not surprise me if they reskinned Kaiten or DoTs as another classes big feature. You can be blissfully unaware but it's still happening if you bother to look. But if you don't care that's fair.
    (1)
    Last edited by MagiusNecros; 09-23-2022 at 04:32 AM.

  5. #5
    Player Seraphor's Avatar
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    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Blue Mage doesn't count because it's not balanced in the same way as other jobs.
    There are a myriad of rules for 'main' jobs that simply do not apply to BLU.

    The burst phase isn't going anywhere I'm afraid. I agree the 2 minute window is getting too restrictive, but that's the direction we're going in.

    And what's with all the sass?
    (5)

  6. #6
    Player MagiusNecros's Avatar
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    Nov 2015
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    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Seraphor View Post
    Blue Mage doesn't count because it's not balanced in the same way as other jobs.
    There are a myriad of rules for 'main' jobs that simply do not apply to BLU.

    The burst phase isn't going anywhere I'm afraid. I agree the 2 minute window is getting too restrictive, but that's the direction we're going in.

    And what's with all the sass?
    Gonna have to elaborate more because BLU follows a bursty mode and then spams filler in most cases...like other jobs. Just cuz is a bad argument.

    I'm a Galvus. Sass runs in the family.

    Let's get back on topic pls. It might be worth hearing what kind of caster you would like and if you have any ideas now would be the time to share and by ideas I mean plausible job mechanics that you think would be fun and engaging to play.

    ---------------------

    Also I want to take the time to say that Raikai I like your Mystic concept as it would introduce a Eastern job, has a unique weapon type and could delve into a plausible Beast Tribe culture or a culture that is based around Thavnair's Beast Gods. And I like the overall aesthetic as it has this horror vibe I could click with. And I've always been a fan of a Voodoo Doll weapon type. Lulu in FFX as far as design goes was a breath of fresh air.

    A debuffer that makes their hardcasts more powerful would as mentioned before be an amazing mechanic to work around.
    (1)

  7. #7
    Player
    SaberMaxwell's Avatar
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    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    They probably won't add a dot caster for the same reason dots have been reduced in the game since StB launch: there is a debuff cap on enemies that, once reached, they'll straight up start dodging status effects. Actually if you play WAR, have SGE, and both fc buffs up, you can reach that buff cap yourself in dsr phase 7 where you can dodge your own Bloodwhetting!

    But yeah. Their design space regarding dots is hampered by server tech from the Jurassic period. That's probably why.
    (3)

  8. #8
    Player MagiusNecros's Avatar
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    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    I highly doubt you are going to reach 48 debuffs on a single enemy outside of at best an Alliance raid.
    (0)

  9. #9
    Player
    SaberMaxwell's Avatar
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    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    I do too. And yet here we are in a post HW world, where everyone has been losing more and more dots every expansion with the buff limit described as one of the key reasons.

    Dream if you want, I'm not saying it CAN'T, just that its not likely.
    (3)

  10. #10
    Player MagiusNecros's Avatar
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    Nov 2015
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    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    I think to account for their problems considering their debuff cap is that you limit it to 2 DoTs and that they are just Healer strong DoTs.

    The only time the debuff cap is reached is potentially an Alliance Raid, Fates, Eureka/Bozja/Zadnor or a full team of BLU's deciding that stacking Aqua/NB(SoT)/BB/MB?/Libra/Offguard(Peculiar Light) is their life's calling.

    But overall I really only see classes having 2 maybe 3 DoT's at most.

    But you know you really have an easy way to circumvent this problem with a new class where your Dot's are just placed AoEs. You might have to be a bit smarter but it could be fun to optimize. You can already do this with Doton, and Sage's LB in PvP.

    And you used to be able to do it with DRK's Salted Earth.

    So 2 Dot's and then attacks or abilities that placed a field(Like Salted Earth or Asylum) that inflicts DoT damage or an ability like Phantom Flurry/Flamethrower(MCH)/Relentless Rush could be implemented to overcome this shortcoming.

    ----------------------

    Given your raid team math with debuffs you'll never reach the 48 debuff limit. So it becomes a nonissue. The issue the community largely seems to have is they only care about 15 second 2 minute burst windows. Which in that case during that window you put up your DoTs, use a skill that ends the DoTs dealing their full damage immediately and reapply before the raid buffs go off as it snapshots the buffed potency in that moment meaning more damage. Burst and sustain at the same time.
    (3)
    Last edited by MagiusNecros; 09-23-2022 at 06:05 AM.

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