Page 1 of 6 1 2 3 ... LastLast
Results 1 to 10 of 60

Thread: New Caster

Hybrid View

  1. #1
    Player
    SweetPete's Avatar
    Join Date
    Dec 2013
    Posts
    990
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100

    New Caster

    I know more than likely we are getting a new caster for 7.0 expansion. I really hope it’s geomancer. I’ve wanted that job every since they teased it in SB. I knew it wouldn’t work as healer because they always did damage in previous final fantasy games and it would sorta step on Whm since they to well had elemental magic. So here’s to hoping.
    (0)

  2. #2
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Personally I really want a spellblade enspeller Mystic Knight. Ideally as a tank, but I'd take it as DPS, too. Since RDM is more cast based, I'd like this guy to be melee focused. I want his rotation to be using Enfire, Enblizzard and Enthunder then releasing a big attack very similar to SAM Midare of combining all three elements. Honestly I'd love a copy and paste of SAM, put in Mystic Knight aesthetics instead, lower potencies and add utility.

    Of course, GEO makes a lot of sense and would be awesome as well. MTK spellblade enspeller is just my favorite job in all of FF.
    (1)

  3. #3
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Damn I wish we got Mystic Knight, or call it Judge and mix the influence with Gabranth or something.
    (3)

  4. #4
    Player
    tearagion's Avatar
    Join Date
    Nov 2020
    Posts
    254
    Character
    Tearagi Eruzure
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 80
    No gimmicks please, just an honest to god caster that hard-casts spells. Preferably with DoTs.
    (6)

  5. #5
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by tearagion View Post
    No gimmicks please, just an honest to god caster that hard-casts spells. Preferably with DoTs.
    BLM is that, though?

    What I'd like to see is a honest to god caster that hard-casts spells AND HAS NO DOTS. Straight up "bring the damage" nuker that's all about raw power and explosions. Basically what BLM would be if it didn't have Thunder DoTs and didn't have to shift to Ice Phase all the time. Maybe something like Magus, though there'd potentially be too much stepping on toes there.

    .

    I honestly don't want another "melee caster". We already have two in that RDM has its melee phase that it goes into all the time and SMN has a 1-2 melee combo in Ifrit. Not including healers, the game only has 1 full time Caster Job, which is BLM.

    If people want a spellsword or embued weapon Job, that can be the next Melee the game adds. That doesn't need to be taking up a Caster slot.

    .

    As for other Jobs:

    Geomancer - could work here if it's NOT melee focused (again, if it is, it should be Melee - bonus points if it branches from CNJ somehow so WHM can finally benefit from the 2-in-1 that SCH gets, but instead of focusing on heals goes the caster route with Water, Aero, and Earth spells)

    Time Mage - could work as a DoT type mage with the DoTs thematically being bending time and space, weathering the enemy with age, etc. Alternatively, could be a galaxy brain Job where you can do things like stock spells for releasing in burst or have abilities that force DoTs to tick all at once (e.g. as if you hasted the DoT) and other fun stuff like Eden 2. ALTERNATIVELY, could be a time-space mage that focused on the space with spells like Demi/Gravity/Comet/Meteor shenanigans.

    Green Mage - as a debuff mage in FF games in general (and also buffer, but we'll set that aside), Green Mage is thematically the most prone to DoT mage Job you could hope for in a lot of ways. DoTs thematically being its enfeebling spells would make a lot of sense. Though I recall the Devs saying something about wanting to move away from DoTs in general (something about them being harder on the servers somehow), except they keep giving them to healers, so who even knows... Green Mage could have some buff utility if they wanted to go that way to make it distinct from BLM (stuff like Haste and such), though they could just make it a straight up DoT themed mage and call it a day.

    Yoshi P already kinda said no to Necromancer because he doesn't want WoLs to do things that are pretty generally accepted as evil. Hence why Green Mage as an enfeebling themed Job might work as a close second to that kind of playstyle for people that want a DoT focused thing.
    (3)

  6. #6
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Renathras View Post
    Yoshi P already kinda said no to Necromancer because he doesn't want WoLs to do things that are pretty generally accepted as evil. Hence why Green Mage as an enfeebling themed Job might work as a close second to that kind of playstyle for people that want a DoT focused thing.
    Whitebrim Massacre goes brr. Also Garleans see you as a monster, and you were a walking death machine in Shadowbringer.

    Green Mage in it's entries fits more IMO as a Tank given it's defensives and debuffing abilities which would be interesting although I can see Time Mage making for an amazing Magic Tank.

    I feel like if they wanted to remove DoTs why keep them on:
    Healers(DoT)
    BRD(2 DoTs)
    PLD(CoS, Goring)
    GNB(Sonic Break, Bow Shock)
    DRK(Salted Earth, Living Shadow)
    DRG(Disembowel, Chaos Thrust)
    SAM(Higanbana)
    NIN(Doton)
    MCH(Bioblaster, AQ)
    BLM(Thunder)
    SMN(Slipstream)
    BLU(Bad Breath, Aqua Breath, Song of Torment, Aetherial Spark, Mustard Bomb, Nightbloom)

    15 out of the 20 existing jobs has them. I have this feeling DoTs from Summoner got ejected because another job is probably gonna have them as a class defining feature. Kinda like how Reaper has "Heavy Thrust" as one of it's "gimmicks".

    Oh man could you imagine if a new class gets Kaiten but named different as it's class gimmick? Oh the salt...
    (2)
    Last edited by MagiusNecros; 09-22-2022 at 08:01 PM.

  7. #7
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by MagiusNecros View Post
    Whitebrim Massacre goes brr. Also Garleans see you as a monster, and you were a walking death machine in Shadowbringer.
    Yeah, but defiling the dead is considered a particularly evil act, and I'm not 100% sure, but I feel like in Japan (where Shinto/ancestor worship is a thing and it's a high honor/shame based culture), there would be a REALLY strong aversion to raising and animating people's corpses to fight for you in battle. And if it isn't that (e.g. summoning voidsent - which is close to that but not exactly that), then it wouldn't be Necromancer anyway.

    Green Mage in it's entries fits more IMO as a Tank given it's defensives and debuffing abilities which would be interesting although I can see Time Mage making for an amazing Magic Tank.
    Maybe, but both are far more likely to be introduced as casters than tanks, I'd wager.

    I feel like if they wanted to remove DoTs why keep them on:
    Right, but do the math on this per raid team:

    Healers: 2
    Tanks: 2, with at least 1 being short duration (Circle of Scorn, Bow Shock), and WAR doesn't have even one.
    Melee: 2 if you have a SAM and NIN who is inexplicably using his AOE rotation - Doton isn't a single target ability. Or DRG and MNK (you forgot Monk's, I think...Demolish?)
    Ranged: MCH is the only one with one, and it's a short duration with a CD only used in AOE.
    Casters: BLM and SMN each have 1, RDM has none.

    BLU, as we all know, isn't allowed in general content.

    And several of those aren't DoTs (debuff on the boss); Living Shadow and Automaton Queen are not, so they don't count towards the DoT stack/debuff limit.

    So in practice, in a raid fight/8 man boss, you have 4-6 with +2 during Tank burst phases if you don't have a WAR Tank. And of all of those, only ONE is really central to the class in terms of something other than "don't let it fall off", which is BLM making use of Thundercloud procs. The rest are either a strict part of the rotation (e.g. PLD, SMN, etc) or are something used to refersh the DoT when it's about to expire (all healers)

    If you have a DoT heavy roster, something like PLD/GNB/Healer1/Healer2/DRG/SAM/BRD/BLM, then you end up with 8 DoTs kept up all the time with +3 (I think it is) situational/short duration DoTs that come up here and then fall off. So the most DoT heavy standard party is 8 DoTs with short spikes up to 11.

    And yeah, I have no idea why the Dev team makes things like Sonic Break while also saying they want to reduce DoTs. It makes zero sense to me other than flavor/aesthetic of wanting buttons that are "more interesting" than just "does direct damage" or something.

    EDIT:

    Quote Originally Posted by MagiusNecros View Post
    I highly doubt you are going to reach 48 debuffs on a single enemy outside of at best an Alliance raid.
    Not that the game is balanced around them (but you're bringing up BLU and the game isn't balanced around it, either), but hop on a Hunt Train and you see this on every single boss.

    A DoT-centric spellcaster would be expected to have AT LEAST 3 DoTs, and probably more like 5-6 if the entire theme and function of the Job is based around DoTs; 3 to maintain all the time and 2-4 short duration ones attached to CDs that line up during burst phases. Meaning during Burst, the boss might come pretty close to that cap, especially in 24 mans, and if you have more than one of this Job in the party/raid.

    I'm with Saber on this one:

    Quote Originally Posted by SaberMaxwell View Post
    But yeah. Their design space regarding dots is hampered by server tech from the Jurassic period. That's probably why.
    As much as they seem to LOVE slapping _A_ DoT on every Job and their grandma, they seem not to want to make Jobs with much more than that. BRD is the only current Job that seeks to maintain full uptime on 2 DoTs, and no other Job has more than 2 that it can apply, and generally with one of those being on a CD so it's not 100% uptime. I can't think of any Job besides BLU that breaks that rule.
    (2)
    Last edited by Renathras; 09-23-2022 at 06:03 AM. Reason: Marked with EDIT

  8. #8
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Necromancer DoT caster. Hardcast big hitter spells whether it's casting a big hit or a channeled spell that DoT ticks every second. Instant cast spells for double the damage and mana with a Dark Arts mechanic similar to HW DRK Dark Arts or Sage Eukrasia. No Raid buffs. No Utilities. Just pure damage. We need a caster to rival Black Mage.

    Preferably OG Summoner DoT playstyle with a lot of extra stuff.

    Make DoT ticks build gauge over time and have your hardcasts or Dark Arts spells build a separate gauge. Have a capstone ability that makes your big spells cost no MP and have no CD for a limited time on a 1 minute or 2 minute CD.

    Even if it isn't Necromancer I do think the next Caster has to be powerful and needs to focus around Dots to offer a different playstyle and split the casters between support/utility and pure damage.

    This way we have BLM/??? bring the damage and SMN/RDM bring support(raid buffs/Raise slave) and lower damage.

    As it stands we have a class system where

    Tanks are : Main Tank/Offtank

    Healers are : Pure Heal/Shields and Mitigation

    DPS : Weird uneven split between damage and raid buffing
    (5)
    Last edited by MagiusNecros; 09-22-2022 at 04:33 AM.

  9. #9
    Player
    Tsiron's Avatar
    Join Date
    Nov 2020
    Posts
    1,047
    Character
    Shisen Akaitama
    World
    Spriggan
    Main Class
    Gunbreaker Lv 100
    You're never getting Necromancer, I think Yoshi-P has outright stated.
    (1)
    Glamour without restrictions* is long overdue!
    If you think so too, help keep the thread going!


    https://forum.square-enix.com/ffxiv/threads/455359-We-really-should-be-able-to-glamour-other-jobs-sets

  10. #10
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Tsiron View Post
    You're never getting Necromancer, I think Yoshi-P has outright stated.
    It doesn't matter. And Yoshi P also said Paladins cannot block magic. These things change. It could be Void Mage, Geo, Ascian, Paragon, Bananathrower whatever you want to call it.

    He will change his mind when it suits his whimsy.

    If they can put REAPER into the game anything is possible.

    It could even be a Chemist job where you throw potions at people.
    (4)

Page 1 of 6 1 2 3 ... LastLast