Quote Originally Posted by Mithron View Post
I think BLM and MCH should out aDPS the melee that provide more support and utility. A NIN should never ever out DPS a MCH as long as NIN has Mug and MCH does not. Melee vs. ranged is irrelevant. The only thing that should matter is raid buffs. Fight design should include mechanics that challenge and "tax" both melee and ranged in different but equal ways. All jobs should be close to each other in rDPS, so every job's contribution to total DPS is relatively the same and you can play whatever style you have the most fun with without being a detriment. I do not believe utility such as Raise should lower rDPS, but should lower aDPS.
I don't see Samurai having more "support" than MCH or BLM. Tactician > Addle > Feint imho, magic damage is stronger. Those are all role actions. BLM has Manaward, SAM and MCH have Second Wind. Samurai have Blood Bath but does it really matter?

Melees still need to be a little better because technically there's stil ltimes they may lose a GCD here and there. They might lose some positional. The issue is it isn't worth 8% to 10% difference.