Quote Originally Posted by Aikaal View Post
Red Mage have to deal with mobility logistic nightmares such as door boss vents.
Strange world we live in when the most subjectively easy job is now the objectively hardest job to play optimally. As both you and CKNovel have pointed out. Horrible mobility and horrible/nonexistent self mitigation.

Quote Originally Posted by CKNovel View Post
So far each of their arguments wee very good trampolines to prove that melees have easy uptime, have support and very strong personal mitigation and are naturally sturdier.
Which makes them the safest choice in casual content and the least punished choice in hardcore content.

They helped arguing that the melee shouldn't be ahead due to their mobility and sturdyness.

But if we were to repeat arguments each time their repeat their own, we would go in an endless spiral.
I've read through that guys post history, because I was curious, and one of his earliest posts was about how he liked Monk's rework and how it made the job easy to play with Greased Lightning no longer requiring uptime and how little positionals it has now. So it seems to me he's just so desperate not to have his comfort job dethroned and will come up with anything to prove it's damage is justified.

Quote Originally Posted by Keichi View Post
The monk had a good rework.
LG was crap, because it runned out to fast (no enemy, cutscene, not reachable) and the monk was without it to slow at the start (now he is the fastes meele in base form). He was nice in 5.3/4, because, he was so brain dead (i only moved, but didnt thinked much). With the beast chakra has he now something to build up again.
The only sad thing is the lost of his aura from LG4, the "lost" of elexier field (it was fun to Spam it, while running). And the positions is a question of taste (i like the lesser potitions)