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  1. #11
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Housinginneed View Post
    That dudes only argument in his last 100 comments is that melee difficult because 2 positionals and doesn't want to consider anything else.

    besides all the arguments others here have already provided to him multiple times, I would like to argue that in fact, melees have to move around THE LEAST in current savage designs.
    What does every single strat focus on? giving melee uptime. What does this mean? every team strategizes to make sure that the melees have to move AS LITTLE AS POSSIBLE.
    That mechanic where 8 people have to spread out? guess who have to spread out the furthest, the ranged and mages. While melee just have to move 3 inches to get into their quadrants.
    Every mechanic that requires the entire team to spread out into their respective corners, the ranged and mages have to run out the furthest so we can give melee uptime by having them move as little as possible.
    So far each of their arguments were very good trampolines to prove that melees have easy uptime, have support and very strong personal mitigation and are naturally sturdier.
    Which makes them the safest choice in casual content and the least punished choice in hardcore content.

    They helped arguing that the melee shouldn't be ahead due to their mobility and sturdyness.

    But if we were to repeat arguments each time their repeat their own, we would go in an endless spiral.
    (7)
    Last edited by CKNovel; 09-23-2022 at 08:48 PM.

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