Quote Originally Posted by Kalaam View Post
Let's take an example.
You are a new player, you play through the story, have fun and level up the job that strike your fantasy the most: Machinist. You love mechs and having a fancy gun.
You don't level anything but that, just having bard around level 60 from doing ARR until you go to MCH, and once you're done with the story and have tried the normal raids, you think for yourself "I want to try the harder content, push my skill!" and nice, the new raid tier is coming up soon.
So you get the minimum gear for it, practice your rotation, meld your stuff and... no matter how much you try you always fail. With or without number tools, people would figure out sooner or later that groups of equal skill with a machinist would do worse than groups with something else, so in the end... you get cut out of that content for no fault of you own save from picking the wrong job. So either you level up another job you might not be as interrested in, or you give up on trying the high end content.

Especially when the devs say that for jobs like healers, you have to play savage to fully enjoy your role, that type of balancing just doesn't cut it. Sorry Ransu but that's the issue here, the balance doesn't affect normal content much, yeah, and that's why people don't talk about balance in normal, but balance in hard content.
To complete the question:

Yes, a class would need a buff, if he is by equal circumstances much lower, than similary other classes.

But, the question would be:
- how much lower is he? In wich contenx is he lower?

- how much differently is it to similary classes (ranger to ranger, meele to meele and so on)

- is the class a Support typ, that justify his lower Performance?

As i saw, is the difference between mch and the meele only 10%. It is true, that it is visibly lower. But is it even meaningfull lower? 10% did look much for me. And maybe other. Additionaly is it worth to discuss, if ranger should have lower dps (at last in my opinion, yes).
Than, how you see the data for support classes and Main classes.
The Programm that you guys use count the buff data to the one, who gave the buff. Other programms in other mmo (at last in my days in wow) counted buff dmg to the one, who did the dmg. And not the one, who gave the buff.

And at last would be the question:
Would the people even noticing, who is the weakest of all?
One reason, why FF dont have officaly dmg counter is, to not have this kind of discussions, about to low dmg.
And, if the lower dmg problem solved, when the people use high end ilvl? In the actually case, around 620 equipment?