
Originally Posted by
Kalaam
Let's take an example.
You are a new player, you play through the story, have fun and level up the job that strike your fantasy the most: Machinist. You love mechs and having a fancy gun.
You don't level anything but that, just having bard around level 60 from doing ARR until you go to MCH, and once you're done with the story and have tried the normal raids, you think for yourself "I want to try the harder content, push my skill!" and nice, the new raid tier is coming up soon.
So you get the minimum gear for it, practice your rotation, meld your stuff and... no matter how much you try you always fail. With or without number tools, people would figure out sooner or later that groups of equal skill with a machinist would do worse than groups with something else, so in the end... you get cut out of that content for no fault of you own save from picking the wrong job. So either you level up another job you might not be as interrested in, or you give up on trying the high end content.
Especially when the devs say that for jobs like healers, you have to play savage to fully enjoy your role, that type of balancing just doesn't cut it. Sorry Ransu but that's the issue here, the balance doesn't affect normal content much, yeah, and that's why people don't talk about balance in normal, but balance in hard content.