Uneducated question here: didn't they update pld back in shb to be able to block magic attacks? With how frequent sheltron is, wouldn't that mean they have a fairly solid point of mitigation despite having less personal mitigation buttons than the other tanks?I actually like the Idea of Paladin doing the "least dps" but having the most strong utility and defensives, Currently this isn't the case by far Paladins current utility of having 2 party wides (one being a bit more situational because of positioning, the other not benefiting the pld) They also have one less Personal in exchange for this, I don't think right now Paladins defensives or utility are in a great spot, also a big amount of your self sustain is uncontrollable.
I think some problems are that you can't make Paladin do too little damage if people want enrages to be harsh, but you also can't make paladins utility Required for a fight. I would like to see more diversity in tanks but at the same time realistically looking at the current game balance it makes it hard to choose a tank for extra utility and defensives over one that just does more dps, you'd have to make PLD's utility pretty much required or so powerful it could contend with damage somehow.
Personally I think a good middle ground is giving PLD slightly more defensive utility and a bit of a buff in that department in exchange of a smaller amount of Damage compared to GNB, I don't think going on either side of the extreme, we can't make PLD do "too little" otherwise no ones going to use it even if the utility was pretty good, but I don't think PLD needs to be exactly on par with gunbreaker (currently it does because its general kit isn't even that good). All tanks right now with how enrages, how damage is heavily favoured, all tanks should be in 1% of each other.


Here's the main issue Shelltron aka Holy Shelltron is pretty weird and doesn't work well with stuff such as the new raids DOT effects, I'm pretty sure (I've only heard stuff) but Paladin takes more damage compared to somethinig like a gunbreaker in general, Paladin sure has plently of self sustain but can't control a big chunk of it unlike warrior or gunbreakers sustain.
Also Shelltron I believe takes around 23 seconds so basically the same amount to fill up as any other tanking cd It wont fill up on down time, storing two is nice but it isn't a massive benefit.
Comparing Paladin to warrior, PLD doesn't benefit from their own Raid wide, PLD lacks a personal like thrill, PLD lacks anything like equilibrium (no clemency doesn't count xD). So I believe Paladin In general just has worse self defence capabilities then any other tank (Gunbreaker/Dark Don't really lack in those either), mind you it isn't by a massive amount, MT Paladin is somewhat decent (Prolly better to have another tank) because during your req window your gonna heal from autos, but i do think in general the req healing needs to be removed or toned down so we can put it on something Paladin can control.
They changed it back in Stormblood to allow block to work on magic damage. The problem with block is every other restriction that still exists.
Block does not work if you character is "incapable" of blocking at the time, this means while you're casting anything (granted this pretty much only applies to hard cast Clemency nowadays) or if you're stunned/frozen/paralyzed/or in any other way incapacitated.
Block does not work on any damage over time effects, this is especially bad in the current tier because almost all tank busters leave a dot, making the block portion of Holy Shelltron entirely useless outside of the initial hit.
Block does not work on any critical hit, they simply ignore both block and parry. (this is only really an issue in dungeon trash pulls since bosses can't crit anymore)
These restrictions were completely fine when block was able to mitigate more damage more often.
Back in Stormblood your Shield's Block Strength and Block Rate kept increasing with higher itemlevel shields to a point where block would have a ~35% chance to proc and mitigate ~35% at the end of the expansion. You were also able to make yourself immune to critical hits for 15 seconds via Awareness.
In ShB however SE capped Block Strength and Block Rate to 20% and Awareness was removed from the game, making Shelltron nothing more than every other tank's 20% mitigation but worse since it still suffers from those old downsides on top of PLD not generating any oath gauge when it can't attack anything.
Last edited by Absurdity; 09-15-2022 at 12:14 PM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote


