Quote Originally Posted by Rithy255 View Post
I actually like the Idea of Paladin doing the "least dps" but having the most strong utility and defensives, Currently this isn't the case by far Paladins current utility of having 2 party wides (one being a bit more situational because of positioning, the other not benefiting the pld) They also have one less Personal in exchange for this, I don't think right now Paladins defensives or utility are in a great spot, also a big amount of your self sustain is uncontrollable.

I think some problems are that you can't make Paladin do too little damage if people want enrages to be harsh, but you also can't make paladins utility Required for a fight. I would like to see more diversity in tanks but at the same time realistically looking at the current game balance it makes it hard to choose a tank for extra utility and defensives over one that just does more dps, you'd have to make PLD's utility pretty much required or so powerful it could contend with damage somehow.

Personally I think a good middle ground is giving PLD slightly more defensive utility and a bit of a buff in that department in exchange of a smaller amount of Damage compared to GNB, I don't think going on either side of the extreme, we can't make PLD do "too little" otherwise no ones going to use it even if the utility was pretty good, but I don't think PLD needs to be exactly on par with gunbreaker (currently it does because its general kit isn't even that good). All tanks right now with how enrages, how damage is heavily favoured, all tanks should be in 1% of each other.
Yep, I agree with this. Currently WAR and GNB have too much utility than what I think they should thematically have, and I think they would be better suited with less utility but slightly more DPS. I'd like to see WAR with least utility highest DPS, GNB with low utility second highest DPS, DRK with moderate utility moderate DPS, and PLD with most utility lowest DPS. However the DPS disparity shouldn't be this massive as it is currently, nor do I think that the utility should be required, but it definitely makes things feel more comfy and just adds more playstyle options while remaining viable.

Imagine if PLD wings were more like WHM and gave a small AoE regen without needing to be channeled instead. Things like this. It's not like SMN's utility is ever necessary, but it's fun to have. It feels good throwing an Intervention regen on someone who just ate a vuln stack or was res'd. I'd like to throw Clemancy on them as well but can't because it'll kill DPS.