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  1. #1
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    Paladin getting a rework, another class is gonna be destroyed, thank you square enix. This expansion I main PLD, with AST and DRG for other roles, and they're all getting destroyed. Please look forward to running out of classes to play cause they've all been constantly ruined one after another. Unless you're into BLM I guess.
    (7)

  2. #2
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,181
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Fell cleave needs to be bumped up to like 500p, upheaval guaranteed direct crit or 900p and inner chaos 700p. Why would a burst job get the lacking burst ignored in favour of the 3 of the 123 that stops being relevant after lv56?
    (2)

  3. #3
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,948
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    I love how 5 classes learned today that they are just crap because square either doesn’t like them or has no idea what they are doing and it’s not even the stupidest thing they said today

    God job balance really is just a meme at this point
    (6)

  4. #4
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Supersnow845 View Post
    I love how 5 classes learned today that they are just crap because square either doesn’t like them or has no idea what they are doing and it’s not even the stupidest thing they said today

    God job balance really is just a meme at this point
    I miss when SE had competition and a reason to give a hoot. I hope that the Riot MMO is at least decent man, I really do.
    (3)

  5. #5
    Player
    wyznwyb's Avatar
    Join Date
    May 2022
    Posts
    8
    Character
    Wyznwyb Eyriundbryda
    World
    Famfrit
    Main Class
    Paladin Lv 90
    the job guide notes for paladin having two paragraphs' worth of explaining problems that exist on a pure fight design level (why are every boss' hitboxes the size of a small country if we're meant to believe that melees are supposed to do more damage than ranged jobs for their committing to being up-close? why does the boss keep leaving for minutes at a time the moment players actually have to move around?), before then turning around and saying that paladin, the one with the only interesting tank rotation left in the game, is the one to blame, is legitimately tilting in a way i don't think anything involving this game has been to me. this would be like saying black mage is the problem because it doesn't have a bahamut phase every two minutes--and, to be clear, there is not a single thing that was said in those two paragraphs that doesn't also apply to black mage, something good black mages will readily point out after last night.

    i would actually rather paladin remain objectively awful. this is only kind of a joke. people already hate playing dark knight despite it being so strong, the absolute last thing this game needs is more rotations like dark knight's.
    (14)

  6. #6
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,188
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by wyznwyb View Post
    the job guide notes for paladin having two paragraphs' worth of explaining problems that exist on a pure fight design level (why are every boss' hitboxes the size of a small country if we're meant to believe that melees are supposed to do more damage than ranged jobs for their committing to being up-close? why does the boss keep leaving for minutes at a time the moment players actually have to move around?), before then turning around and saying that paladin, the one with the only interesting tank rotation left in the game, is the one to blame, is legitimately tilting in a way i don't think anything involving this game has been to me. this would be like saying black mage is the problem because it doesn't have a bahamut phase every two minutes--and, to be clear, there is not a single thing that was said in those two paragraphs that doesn't also apply to black mage, something good black mages will readily point out after last night.

    i would actually rather paladin remain objectively awful. this is only kind of a joke. people already hate playing dark knight despite it being so strong, the absolute last thing this game needs is more rotations like dark knight's.
    Look at it like this, the devs think their changes to make all dps automatically line up every 2 minutes with basically no uptime loss outside of the boss disappearing is the best thing since sliced bread. So obviously the job that doesn't fit that mold, paladin being one of the few sustained dps jobs, is obviously to blame and needs to be reworked to have a 2 minute burst.


    It can't be that they're just wrong and their changes in EW are just bad, everything that doesn't fit must simply be hammered down so every job gets to have the perfect dogwater gameplay experience.
    (11)

  7. #7
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,094
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    With the Paladin "rework" I'm hopeful it's not too bad... I mean it depends what sort of rework they go with my main issues Isn't really with the rotation itself, They could make changes to it that are actually good without making Paladin boring like the other tanks I'll just have to wait and see.

    I hope they look into how blocks work with the current fight mechanics (Dot's stuns ect), removing stuff like shield bash ect, HG timer being super long, Instead of reworking what makes Paladin fun, But I feel like they will go down the path of streamlining the job too much because more people will play a simple job over something that takes more effort.

    I'm Hoping we get good changes, but can't say I'm not worried.
    (1)

  8. #8
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    I actually love PLD's rotation and current playstyle. My only requests are bigger numbers and Clemancy become an OGCD that costs 50 Oath. Rather than forcing PLD into the 2 minute burst window playstyle, I'd rather that style be nuked and every job play more personally instead.
    (0)

  9. #9
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,094
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Mithron View Post
    I actually love PLD's rotation and current playstyle. My only requests are bigger numbers and Clemancy become an OGCD that costs 50 Oath. Rather than forcing PLD into the 2 minute burst window playstyle, I'd rather that style be nuked and every job play more personally instead.
    I think this ruins the point of clemency being a rare situational use ability that can save runs, that is unique and useable for more casual content when you ain't got a healer ect.
    Also Why would you use clemency if you can just use holy shelltron or intervention get a stronger healing effect & mitigation. If both shared the same gauge.

    It's a rare case of a Job having a second option outside a damage GCD, Sure you don't wanna have to use clemency but having it's always going to be nice, So I don't really agree with changing clemency.

    Clemency is generally the one ability I'll defend that is considerd too "situational" on paladin.
    (9)

  10. #10
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Rithy255 View Post
    I think this ruins the point of clemency being a rare situational use ability that can save runs, that is unique and useable for more casual content when you ain't got a healer ect.
    Also Why would you use clemency if you can just use holy shelltron or intervention get a stronger healing effect & mitigation. If both shared the same gauge.

    It's a rare case of a Job having a second option outside a damage GCD, Sure you don't wanna have to use clemency but having it's always going to be nice, So I don't really agree with changing clemency.

    Clemency is generally the one ability I'll defend that is considerd too "situational" on paladin.
    It's too rare and even when you can use it, it never really "feels" good given how much it destroys your DPS. It needs to be better healing than Intervention, so Intervention's main purpose is damage reduction, while you use Clemancy for the healing instead. Throwing both on a DPS who just ate a vuln stack, or someone got raised, or someone taking a tank buster (or your self) would feel really good and thematically fit PLD well. I'm not a fan of skills that are only useful in hyper specific situations, but perhaps Criterion dungeons will give me a new perspective. Deep Dungeon did not.

    It's also important to note that if PLDs were decent enough at providing heals, it would allow healers to DPS more thus giving PLD even more thematic utility.
    (0)

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