



Meanwhile DRG and AST have to wait until 7.0 (pushed off of 6.2 IIRC) to get their improvements.
Talk about a double standard.Originally Posted by Live letter LXXI
In previous Letter LIVEs, we mentioned that dragoon and astrologian would receive extensive adjustments in Patch 6.2; however, we’ll be postponing these adjustments based on the feedback we’ve received since Patch 6.1. Making extensive adjustments to a job on a fundamental level would involve numerous changes. The sheer number of changes would make it difficult to fully explain our intentions for each one, so we believe we should wait for an expansion release to make adjustments of that scale. With that said, rest assured we’ll continue to make minor adjustments.
Last edited by Deceptus; 09-14-2022 at 09:39 AM.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
You mean meanwhile we can enjoy AST and DRG at least until 7.0, while PLD gets ruined right away. I'm glad at least 2 out of 3 of my main classes will keep being fun (please revert minor arcana though) will keep being fun until the next expansion, while the class I play over any other and I felt comforted by it always being constant is being thrown in the meat grinder as soon as next patch.
With all the uniforming classes theyré doing, making them boring, etc, why do we even need so many classes. At some point they might as well mix them all in a single magaclass, since that's the direction.
Why does everyone want to get rid of PLDs shield bash?
It is a great situational tool for potd/hoh over world mobs and potentially the new criterion dungeons.
Overall I like and would like to keep the situational skills of a paladin, that's a unique part of him.
I can't count the amount of runs and death's I saved with cover. See it like rescue, but without the troll aspect.
The wing's can be used frequently in the current content because everyone is stacked anyway. And in addition to it you have a shield for everyone.
That PLD does not profit of it's own group CDs is again, part of the class identity and makes him different from the other tanks. Also, Tanks don't need the group mitigation for raid wides.
When they rework part's of him then I just hope that they keep his situational kit as it is.
Yeah I really hope they remove nothing. Wings are awesome, and shield bash is awesome in deep dungeons. Being able to chain stun enemies hugely increase your survival chances, especially if you stun them when they're about to use a nasty skill and/or they die fast enoguh to keep them stunned the whole fight. Just because a skill isn't used for raiding it doens't make it useless.Why does everyone want to get rid of PLDs shield bash?
It is a great situational tool for potd/hoh over world mobs and potentially the new criterion dungeons.
Overall I like and would like to keep the situational skills of a paladin, that's a unique part of him.
I can't count the amount of runs and death's I saved with cover. See it like rescue, but without the troll aspect.
The wing's can be used frequently in the current content because everyone is stacked anyway. And in addition to it you have a shield for everyone.
That PLD does not profit of it's own group CDs is again, part of the class identity and makes him different from the other tanks. Also, Tanks don't need the group mitigation for raid wides.
When they rework part's of him then I just hope that they keep his situational kit as it is.


ok but would it really change much in overworld content and dungeons if shield bash was removed? Maybe Heaven on High and palace? but ok thats prolly a bit of a stretch case for one ability that generally takes up Paladins kit, Shield bash being so obscure basically becomes a button waste, if they were going to give Paladin new abilities or want to cut something I'd want it to be shield bash, Cover Should be changed but not removed.Why does everyone want to get rid of PLDs shield bash?
It is a great situational tool for potd/hoh over world mobs and potentially the new criterion dungeons.
Overall I like and would like to keep the situational skills of a paladin, that's a unique part of him.
I can't count the amount of runs and death's I saved with cover. See it like rescue, but without the troll aspect.
The wing's can be used frequently in the current content because everyone is stacked anyway. And in addition to it you have a shield for everyone.
That PLD does not profit of it's own group CDs is again, part of the class identity and makes him different from the other tanks. Also, Tanks don't need the group mitigation for raid wides.
When they rework part's of him then I just hope that they keep his situational kit as it is.
Also Paladin not benefiting from group cds such as Divine veil being class identity from not benefiting from it is a weak reason, It being "different" doesn't always mean it's a good thing, I'm sorry but I can understand why people would defend Paladins current rotation but Paladin being "unique" because it doesn't benefit from its own raid wides is a poor reason to keep it as it is, It's not even unique it's just slightly worse shake it off.
Being unique for the sake of being unique isn't good game design, You can still make tanking kits different from one another without them being obscure or practically weighing down the class for "job idenity".
Shield bash doesn't need to be removed but if they were to remove a Paladin ability (because Paladin has a lot of bloat, I do think it's something they might be looking to do) I'd want it to be shield bash to be removed first 100%
It's too rare and even when you can use it, it never really "feels" good given how much it destroys your DPS. It needs to be better healing than Intervention, so Intervention's main purpose is damage reduction, while you use Clemancy for the healing instead. Throwing both on a DPS who just ate a vuln stack, or someone got raised, or someone taking a tank buster (or your self) would feel really good and thematically fit PLD well. I'm not a fan of skills that are only useful in hyper specific situations, but perhaps Criterion dungeons will give me a new perspective. Deep Dungeon did not.I think this ruins the point of clemency being a rare situational use ability that can save runs, that is unique and useable for more casual content when you ain't got a healer ect.
Also Why would you use clemency if you can just use holy shelltron or intervention get a stronger healing effect & mitigation. If both shared the same gauge.
It's a rare case of a Job having a second option outside a damage GCD, Sure you don't wanna have to use clemency but having it's always going to be nice, So I don't really agree with changing clemency.
Clemency is generally the one ability I'll defend that is considerd too "situational" on paladin.
It's also important to note that if PLDs were decent enough at providing heals, it would allow healers to DPS more thus giving PLD even more thematic utility.



Sorry but tanks are already doing more DPS than healers, so the higher contributor shouldn't make the sacrifice, same priority with using Limit Breaks among DPS, granted in some cases, where it's less disruptive to rotation.
Secondly, most healers have so many healing options via oGCDs and in WHMs case lilies, to the point, using Clemency will have zero impact on facilitating healers ability to DPS, not sure why people actually think that's a thing lmao.
Thaaank yoouu... Planned mitigation makes this statement hardcore.
Gae Bolg Animus 18/04/2014



You're job is going to become a Fell Cleave tank like the rest and you are probably not going to like it.Why does everyone want to get rid of PLDs shield bash?
It is a great situational tool for potd/hoh over world mobs and potentially the new criterion dungeons.
Overall I like and would like to keep the situational skills of a paladin, that's a unique part of him.
I can't count the amount of runs and death's I saved with cover. See it like rescue, but without the troll aspect.
The wing's can be used frequently in the current content because everyone is stacked anyway. And in addition to it you have a shield for everyone.
That PLD does not profit of it's own group CDs is again, part of the class identity and makes him different from the other tanks. Also, Tanks don't need the group mitigation for raid wides.
When they rework part's of him then I just hope that they keep his situational kit as it is.
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