Kind of a disappointing way to "fix" the issues players were having without actually substantively addressing the concerns players have around job balance.

Kind of a disappointing way to "fix" the issues players were having without actually substantively addressing the concerns players have around job balance.

This is a crap take. I'd rather them admit that they just really screwed up in job balancing and this is the reason for the discrepancy. Not because 'oh lulz our team just did better than expected so we got it wrong. 'The HP of Hephaistos in Abyssos: The Eighth Circle (Savage) has been reduced.
This adjustment applies to both phases of the battle.
Reasoning for HP Adjustment
In our endeavor to create an encounter more challenging than Asphodelos: The Fourth Circle (Savage), the team responsible for final adjustments spent a great deal more time than usual working on balance for this raid battle.
Under normal circumstances, the DPS of this team serves as a base for determining a boss HP value that results in clears as close to the time limit as possible. However, as extra time was dedicated to testing this battle, the team's overall performance proved to be higher than usual. As a result, the base values used for adjustments were too high, with final values roughly 1% higher than intended.
We have reduced the boss's HP to bring the battle in line with our initial balance projections. We apologize for any inconvenience caused.
Gimme a break SE, your crap balancing of classes is the reason for it, and nothing else.
Apology not accepted.
They COULD be right, since we don't know their job makeup for the fight, nor whether they did it at minimum ilvl or not. I'd prefer if they'd test at minimum ilvl with every job makeup, but that may take too long (and require them to actually play jobs we know they don't play, like DRK or SCH).This is a crap take. I'd rather them admit that they just really screwed up in job balancing and this is the reason for the discrepancy. Not because 'oh lulz our team just did better than expected so we got it wrong. '
Gimme a break SE, your crap balancing of classes is the reason for it, and nothing else.
Apology not accepted.




I'm not sure every job makeup would be necessary but they should test it with the projected lowest damage composition respective to sub roles, including a double melee, double caster, and double physical ranged comp respectively, and possibly cross references that with the projected highest damage comp. It should be doable even with double physical ranged without needing to rely on above average crit luck.They COULD be right, since we don't know their job makeup for the fight, nor whether they did it at minimum ilvl or not. I'd prefer if they'd test at minimum ilvl with every job makeup, but that may take too long (and require them to actually play jobs we know they don't play, like DRK or SCH).




It's incredibly unlikely though because we've seen highly skilled players struggling with the DPS check of P8 due to the job they play. What I suspect is they test fights at max ilvl and rescale accordingly. Hence why they didn't notice how significant the job balance discrepancy was.They COULD be right, since we don't know their job makeup for the fight, nor whether they did it at minimum ilvl or not. I'd prefer if they'd test at minimum ilvl with every job makeup, but that may take too long (and require them to actually play jobs we know they don't play, like DRK or SCH).
The Doorboss wouldn't be an issue whatsoever if nearly half the jobs weren't in a terrible state right now.
Because job balance doesn't matter in dungeons where we're hilariously overgearing them even at release? Meanwhile, in raid content, Warrior was nearly 500 DPS behind Dark Knight and Gunbreaker. Literally nothing it offers makes up for such a massive difference. No, not even Holmgang.
Last edited by ForteNightshade; 09-13-2022 at 01:32 PM.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
I'd assume that wouldn't happen mid-patch like this. They tend to reserve large-scale changes for expansion changes. Even jobs that need a lot of attention are changed on a mid patch, not during patch cycles (idk how to describe this and I'm sleepy, but basically it won't be in 6.21. You're luckier if they address any job's design or balance issues in major patches like 6.20 or 6.30).
Besides, Square acknowledging anything like that? What world do you live in?

I'm not sure if I understand your logic entirely. The patch notes have them buffing PLD and WAR. There's no reason they couldn't give potency buffs to other classes as well, even as a temporary band-aid -- I did not advocate for wholesale job changes.I'd assume that wouldn't happen mid-patch like this. They tend to reserve large-scale changes for expansion changes. Even jobs that need a lot of attention are changed on a mid patch, not during patch cycles (idk how to describe this and I'm sleepy, but basically it won't be in 6.21. You're luckier if they address any job's design or balance issues in major patches like 6.20 or 6.30).
Besides, Square acknowledging anything like that? What world do you live in?
MCH and RDM still underwhelming compared with DNC and SMN...
also SGE and RPR?
No, one thing is them adjusting small potency buffs to bring them up or down an established line. They do this every time. This often doesn't fix balance, it just makes jobs a bit more viable when clearing content. Rarely ever do potency increases fix balance. If they did, then Summoner DoT changes back in Stormblood would have had actual impact.
To adjust balance at the level people in the forums ask for, you'd need something a bit larger than potency changes. And that sort of thing requires more time and effort, because either it's the class's fundamental base (Ninjas having their mudras changed, Monks having an overhaul in Shadowbringers... was it shadowbringers? Or was it Stormblood, I can't remember now) or it requires some effects to be changed. And these would normally come in patches ending in .X0
Anything larger, well that WILL be something you'll only see in expansion drops. They never changed a class so hard as to redesign it from scratch mid-expansion.
So, yes, they did adjust PLD and WAR, but they're minute potency changes. Literally the easiest way for them to boost any job up or down, mess with their potencies and hope for the best. It won't address nor affect balance unless it's on a key skill. Which, given how tanks are performing, it will mean PLD and WAR will do more damage, but won't surpass the other two.
Keep in mind I say "like these forums want", because you could argue SMN or DNC are underperforming, and boosting their potencies might not really be what will actually alleviate the class's problems. Sometimes it's in the design itself or in the effects.
Edit: Wait. No. When did they change Searing Light again? Wasn't it mid-patch? Still, I'd say that one was obvious. Odds are Square just looked at the jobs and thought they were fine ¯\_(ツ)_/¯
Last edited by Midareyukki; 09-13-2022 at 11:47 AM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote




