Page 2 of 8 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 77

Hybrid View

  1. #1
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,677
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by RyuDragnier View Post
    They COULD be right, since we don't know their job makeup for the fight, nor whether they did it at minimum ilvl or not. I'd prefer if they'd test at minimum ilvl with every job makeup, but that may take too long (and require them to actually play jobs we know they don't play, like DRK or SCH).
    It's incredibly unlikely though because we've seen highly skilled players struggling with the DPS check of P8 due to the job they play. What I suspect is they test fights at max ilvl and rescale accordingly. Hence why they didn't notice how significant the job balance discrepancy was.

    The Doorboss wouldn't be an issue whatsoever if nearly half the jobs weren't in a terrible state right now.

    Quote Originally Posted by magitekLuna View Post
    Why Marauder / Warrior getting even stronger? Like even now in 6.2 each dungeon/trial is like 5bmin faster as we melting bosses. Why make it even faster. At this rate by 7.0 this be an auto play game.
    Because job balance doesn't matter in dungeons where we're hilariously overgearing them even at release? Meanwhile, in raid content, Warrior was nearly 500 DPS behind Dark Knight and Gunbreaker. Literally nothing it offers makes up for such a massive difference. No, not even Holmgang.
    (11)
    Last edited by ForteNightshade; 09-13-2022 at 01:32 PM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  2. #2
    Player Midareyukki's Avatar
    Join Date
    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Aexnidaral View Post
    Kind of a disappointing way to "fix" the issues players were having without actually substantively addressing the concerns players have around job balance.
    I'd assume that wouldn't happen mid-patch like this. They tend to reserve large-scale changes for expansion changes. Even jobs that need a lot of attention are changed on a mid patch, not during patch cycles (idk how to describe this and I'm sleepy, but basically it won't be in 6.21. You're luckier if they address any job's design or balance issues in major patches like 6.20 or 6.30).

    Besides, Square acknowledging anything like that? What world do you live in?
    (2)

  3. #3
    Player
    Aexnidaral's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    86
    Character
    Yrys Huorlwesfv
    World
    Faerie
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Midareyukki View Post
    I'd assume that wouldn't happen mid-patch like this. They tend to reserve large-scale changes for expansion changes. Even jobs that need a lot of attention are changed on a mid patch, not during patch cycles (idk how to describe this and I'm sleepy, but basically it won't be in 6.21. You're luckier if they address any job's design or balance issues in major patches like 6.20 or 6.30).

    Besides, Square acknowledging anything like that? What world do you live in?
    I'm not sure if I understand your logic entirely. The patch notes have them buffing PLD and WAR. There's no reason they couldn't give potency buffs to other classes as well, even as a temporary band-aid -- I did not advocate for wholesale job changes.
    (6)

  4. #4
    Player Knot_D's Avatar
    Join Date
    Aug 2021
    Posts
    1,266
    Character
    Jock Destroyer
    World
    Asura
    Main Class
    Culinarian Lv 80
    Quote Originally Posted by Aexnidaral View Post
    I'm not sure if I understand your logic entirely. The patch notes have them buffing PLD and WAR. There's no reason they couldn't give potency buffs to other classes as well, even as a temporary band-aid -- I did not advocate for wholesale job changes.
    MCH and RDM still underwhelming compared with DNC and SMN...

    also SGE and RPR?
    (9)

  5. #5
    Player Midareyukki's Avatar
    Join Date
    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Aexnidaral View Post
    I'm not sure if I understand your logic entirely. The patch notes have them buffing PLD and WAR. There's no reason they couldn't give potency buffs to other classes as well, even as a temporary band-aid -- I did not advocate for wholesale job changes.
    No, one thing is them adjusting small potency buffs to bring them up or down an established line. They do this every time. This often doesn't fix balance, it just makes jobs a bit more viable when clearing content. Rarely ever do potency increases fix balance. If they did, then Summoner DoT changes back in Stormblood would have had actual impact.

    To adjust balance at the level people in the forums ask for, you'd need something a bit larger than potency changes. And that sort of thing requires more time and effort, because either it's the class's fundamental base (Ninjas having their mudras changed, Monks having an overhaul in Shadowbringers... was it shadowbringers? Or was it Stormblood, I can't remember now) or it requires some effects to be changed. And these would normally come in patches ending in .X0

    Anything larger, well that WILL be something you'll only see in expansion drops. They never changed a class so hard as to redesign it from scratch mid-expansion.

    So, yes, they did adjust PLD and WAR, but they're minute potency changes. Literally the easiest way for them to boost any job up or down, mess with their potencies and hope for the best. It won't address nor affect balance unless it's on a key skill. Which, given how tanks are performing, it will mean PLD and WAR will do more damage, but won't surpass the other two.

    Keep in mind I say "like these forums want", because you could argue SMN or DNC are underperforming, and boosting their potencies might not really be what will actually alleviate the class's problems. Sometimes it's in the design itself or in the effects.

    Edit: Wait. No. When did they change Searing Light again? Wasn't it mid-patch? Still, I'd say that one was obvious. Odds are Square just looked at the jobs and thought they were fine ¯\_(ツ)_/¯
    (3)
    Last edited by Midareyukki; 09-13-2022 at 11:47 AM.

  6. #6
    Player
    sagacious's Avatar
    Join Date
    Apr 2022
    Location
    Ravana-gridania
    Posts
    647
    Character
    Sage Cologne
    World
    Ravana
    Main Class
    Culinarian Lv 100
    Quote Originally Posted by Aexnidaral View Post
    Kind of a disappointing way to "fix" the issues players were having without actually substantively addressing the concerns players have around job balance.
    Glad it got nerved savages suck
    (0)
    sagacious

  7. #7
    Player
    b3nzyme's Avatar
    Join Date
    Dec 2021
    Posts
    59
    Character
    Mavio Vanderhohl
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    i hate it when people yell "casual". Honestly, if all of it was solo content, i'd be one of the ones, if not, THE one on top. I just have been playing mmo in general for years. started in endwalker, and I don't plan to get super hardcore in this one nor do I have time to. People need to quit callign everyone casual. Some of us are actually better than they think. It's a GROUP game anyway.... give me solo content comparable that they can show on fflogs, etc, and I will shut them up
    (1)

  8. #8
    Player
    Raoabolic's Avatar
    Join Date
    Nov 2016
    Location
    Bastok
    Posts
    2,119
    Character
    Raogrimm Ironfist
    World
    Coeurl
    Main Class
    Fisher Lv 90
    *break MCH further from the last patch*
    *give WAR more potency*

    FINE, i'll dump my MCH SE. :/
    (4)

  9. #9
    Player Knot_D's Avatar
    Join Date
    Aug 2021
    Posts
    1,266
    Character
    Jock Destroyer
    World
    Asura
    Main Class
    Culinarian Lv 80
    Also new lodestone post

    Regarding Illegitimate Waymarks in Abyssos: The Seventh Circle (Savage) (Sep. 12)

    https://na.finalfantasyxiv.com/lodes...21983d9208a7c5
    (0)

  10. #10
    Player Midareyukki's Avatar
    Join Date
    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Knot_D View Post
    Also new lodestone post

    Regarding Illegitimate Waymarks in Abyssos: The Seventh Circle (Savage) (Sep. 12)

    https://na.finalfantasyxiv.com/lodes...21983d9208a7c5
    Question.

    What's their problem with people having accessibility?


    For real. I'm asking because we USED to be able to plop waymarks down wherever in the middle of combat. Now we can't. Becauuuuse...? Is it because of the ability to save waymarks? Should that not be a thing that people might want to fix, since it'd be packaging a bug and calling it a feature?

    Same thing for Striking Dummy aggro. Okay, cool, we got the button to de-aggro on the spot, so why the hell was the aggro range for dummies extended to half the map? What point was there in that? Sure, okay, fine, one can be mindful and de-aggro using the button, but extending the aggro range was just unnecessary work.
    (4)

Page 2 of 8 FirstFirst 1 2 3 4 ... LastLast