Can't wait for people to dig into this one...
But honestly, Island Sanctuary just feels like a tamagotchi version of Housing.
For all the devs' insistence that "it's not Instanced Housing", they sure made an amazing job at showing everyone that it's possible and it wouldn't look half bad.
They could have repurposed the island for FC houses:
- Give them access to an airship that actually existed.
- A submarine that actually existed.
- Other fixtures on FC lawns that actually fit the game and didn't look like we were trying to cram everything in to fit half the time.
If not, then at least repurpose them to be the little scenic buildings that the FC builds and calls it a day.
- Larger planting beds.
- Minions roaming around and animals to collect? It looks to me like the perfect place for a chocobo to run around, rather than being nested with someone else's in a cramped space like a KFC chicken farm.
- Making FC projects actually feel engaging and have a sense of progression and community than just a checklist.
The devs just insist on wards being their own little neighbourhood, but that rarely ever happens. You might know one or two groups living in your vicinity, but odds are people just stick to themselves. It sounds great if you want venues, but if you expand Fellowships a little so everyone could hop into your venue's instance, and clean up the menu, it'd be the same. At the end of the day, neighbourhood-style instances are an illusion that really only comes to life in one datacenter. That's the exception, not the norm.
Really, there's just a lot of hidden potential with this otherwise rather mediocre and "cute but... eh" content. It's just such a shame it's being wasted away on content no one asked for. Engaging and cute, sure, I have fun with it. But it doesn't stop it from being a really good idea-turned wasted potential. An idea that could be put to use elsewhere with probably better results. Nor does it stop it from being a preliminary example for Square Enix to realize that this stuff really, truly could work.