See that's an excuse. Time keeping is archaic and not needed today. Content will ALWAYS be alive people will still play it. Let everyone gear up as they should be able. Not take months to gear up 1 I repeat 1 class.





Really? You don't think groups that could get away with clearing and gearing in a week or two wouldn't do that and unsub?

Gearing your main job, entirely, in a week or two is a bit much. Restricting you to only being able to gear your main job in (on average) 9-12 weeks without gear-funnel, is just as absurd in the opposite direction IMO.
There's a middleground that needs to be found here, but the system at the moment is basically CBT to gear through PF.


I would agree, if engaging these enemies that drop chests wasn't just a matter of opening a window and clicking a few buttons to engage. (Of course, I'm not commenting on the difficulty or ease of defeating these enemies in savage content).
What if instead of simply fighting these bosses... you had to farm drops from world contested mobs - something like S-ranks. You had to pop them in the zone and be the first to engage and you'd get at token. Once you have X tokens, you can get into the instance and get 2 chests. Even if you already cleared it for the week.
I get why time-gated it for a week might be extreme, but what if the other option was a grind in order to get more drops during the week?



This just seems to be "what if this system people don't like was worse?". Which, yeah it can be much worse than it is now I guess, but, that's not the point.I would agree, if engaging these enemies that drop chests wasn't just a matter of opening a window and clicking a few buttons to engage. (Of course, I'm not commenting on the difficulty or ease of defeating these enemies in savage content).
What if instead of simply fighting these bosses... you had to farm drops from world contested mobs - something like S-ranks. You had to pop them in the zone and be the first to engage and you'd get at token. Once you have X tokens, you can get into the instance and get 2 chests. Even if you already cleared it for the week.
I get why time-gated it for a week might be extreme, but what if the other option was a grind in order to get more drops during the week?
The point is that the system sucks for those who can't commit to a static schedule or can't find a static to raid with. There's a large number of people who use PF to clear this content because of that.
The rewards structure shouldn't be designed in a way that screws them over for doing the same content but in a different way. There's plenty of ways to change gear drops that wouldn't affect statics, but would make PF raiding much more tolerable.
Limiting people who already have earned specific drops to greed on those for future runs, so that first time players have a better chance to get geared up on 1 job instead of 1 player being BiS on 3 jobs and other players not having it on 1 job.
Reducing the cost of items purchased with books to reduce the maximum amount of time that it takes you to gear up in the worst case situation, where you don't get a single item drop during a tier and you have to purchase everything through books.
Both of those would go a long way to make the bad system better, and wouldn't affect static players' ability to feed gear to their DPS or portion gear out at a normal rate, nor would it let them cheese the system to have extra gear early in the tier either.
There's probably plenty more possible solutions, aside from giving theoreticals about how it could be worse as to why it's ok as it is now.


If someone spots an S-rank, calls it out on a hunt linkshell, and some other group comes along and goes "Oh, hey, an S-rank!" and kills it, the amount of vitriol and salt that erupts is the stuff of legends.What if instead of simply fighting these bosses... you had to farm drops from world contested mobs - something like S-ranks. You had to pop them in the zone and be the first to engage and you'd get at token. Once you have X tokens, you can get into the instance and get 2 chests. Even if you already cleared it for the week.
If in addition those S-ranks dropped tokens that let you get additional drops of savage gear per week, you would not only see the existing levels of vitriol, but you would actively incentivize sniping those mobs as soon as you saw them -- and statics would feel like they had to go snap them up the instant anyone reported seeing them.
There would be bloodshed. People would be ripping out the hearts of their rivals and eating them, while baying at the moon.
More seriously, we have seen on other games when things like that happen, a group that wants an advantage will go to absurd ends. Including trying to get their rivals actually banned. And if you think I'm making that up, that's a real-world example; folks figured out how to game New World's automatic ban system and would use that to kick the opposing faction offline prior to PvP 'wars' over contested territory, so they could more easily seize new towns.
I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.Originally Posted by Packetdancer
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